How does volodar_08 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
StrengthImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 4 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.06. Last 3 months: 0.51 (at the start 0.87).
Rating, 1.00 is an average match
Best month: August 2026 with 0.67.
Damage per round (ADR)
Best month: June 2026 with 104.8. Last 3 months: 60.4 (at the start 90.9).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 46% (at the start 57%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 39% (at the start 64%).
Best month: July 2026 with 1,242. Last 3 months: 1,000 (at the start 1,221).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 0%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
volodar_08 loses the most ELO in match 1 of the day: −23 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.01 · Cache
- Recorded match no. 100 · Inferno
- Most kills in a match: 42 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How volodar_08 plays
Across 112 matches volodar_08 averages K/R 0.80 and ADR 85.1; the rating across the 22 rated matches is 0.67. Biggest strength: Headshot rate at 56%. That is better than 97% of players on level 4. Most room to improve: Rating at 0.67. That is better than only 1% of players on level 4. On average 17.2 kills per match, 56% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 0 of 22 matches the rating was 1.10 or higher (0%), in 17 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.67. volodar_08 loses the most ELO in match 1 of the day (−23 ELO, win rate 47%). Things go best on Dust 2 (+212 ELO, win rate 67%). Got weaker: K/R −0.36, ADR −30.5, Headshots −11 pp, Win rate −25 pp, ELO −221. Last 30 days: 1 matches, win rate 0%, ELO balance −30.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.