vipsixxty

Austria
Viewer
174 matches tracked
ELO ▼ 44
1,612
30-day peak: 1,684
Rank EU
#500,606
Austria #1,573 in Austria

How does vipsixxty play?

Rating 1.04 (from 69 matches) K/R 0.78 ADR 82.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 69 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.10+0.10 · Ø 1.00 better than 84%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 78%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 13x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 33%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.2, ELO at 1,612
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
36 matches · 44% win rate
On Ancient −93 ELO
61 matches · 46% win rate
In match 3 of the day −48 ELO
28 matches · 43% win rate

vipsixxty loses the most ELO on Anubis: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.79 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
46% better than 32%
0.80 better than 82%
83.3 better than 67%
1.00 right on the average
43% of 130 duels better than 13%
30% of 10 situations better than 35%
Anubis36
44% better than 24%
0.71 better than 42%
76.7 better than 30%
0.97 better than 35%
46% of 97 duels better than 23%
50% of 4 situations better than 78%
Dust 218
61% better than 84%
0.75 better than 65%
79.1 better than 48%
1.13-
50% of 20 duels better than 47%
50% of 2 situations better than 81%
Nuke16
69% better than 91%
0.82 better than 80%
89.6 better than 85%
1.08-
56% of 63 duels better than 73%
67% of 3 situations better than 94%
Mirage15
40% better than 18%
0.73 better than 54%
78.4 better than 44%
1.19-
57% of 14 duels better than 85%
0% of 1 situations better than 1%
Inferno13
46% -
0.82 -
84.9 -
0.88-
44% of 50 duels -
33% of 3 situations -
Cache11
55% -
0.85 -
90.5 -
1.20-
62% of 66 duels -
67% of 6 situations -
Overpass4
75% -
0.80 -
88.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vipsixxty plays

Across 174 matches vipsixxty averages K/R 0.78 and ADR 82.4; the rating across the 69 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 27 of 69 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 55 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. vipsixxty loses the most ELO on Anubis (−104 ELO, win rate 44%). Things go best from match 5 of the day (+96 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +96 ELO. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: ADR at 82.2, ELO at 1,612. Last 30 days: 5 matches, win rate 20%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.