vinaabeastt

Brazil
Streamer
170 matches tracked 21 matches in 30 days
ELO ▼ 22
2,856
30-day peak: 2,882
Rank SA ▼ 37 places
#302
Brazil #218 in Brazil
30 days · prev. #265 · best #265

How does vinaabeastt play?

Rating 1.26 (from 69 matches) K/R 0.93 ADR 98.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 68 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 92%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.36+0.31 · Ø 1.05 better than 98%
Pistol kills per match 4.2
Knife kills 9 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 6.7%+2.4 pp · Ø 4.3% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 29x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −5.5, Win rate −3 pp, ELO −460

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.07. Last 3 months: 0.87 (at the start 0.98). Well above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −12 ELO
47 matches · 53% win rate
On Ancient −1 ELO
23 matches · 61% win rate
Between 6:00 and 12:00 −25 ELO, win rate 46%
On Mondays −24 ELO, win rate 48%

vinaabeastt loses the most ELO on Dust 2: −12 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Most kills in a match: 58 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 78%
0.96 better than 98%
102.0 better than 99%
1.33 better than 97%
51% of 90 duels better than 42%
47% of 19 situations better than 75%
Dust 247
53% better than 48%
0.98 better than 99%
103.6 better than 99%
1.33 better than 97%
64% of 98 duels better than 95%
71% of 7 situations better than 98%
Ancient23
61% better than 75%
0.78 better than 62%
83.6 better than 57%
1.03-
48% of 44 duels better than 26%
50% of 2 situations better than 78%
Anubis16
38% better than 7%
0.88 better than 93%
93.9 better than 94%
1.21-
50% of 24 duels better than 36%
50% of 2 situations better than 76%
Cache15
47% better than 21%
0.98 better than 97%
99.1 better than 92%
1.33-
51% of 61 duels better than 34%
50% of 10 situations better than 74%
Nuke14
79% -
0.97 -
97.0 -
1.21-
58% of 24 duels -
100% of 1 situations -
Inferno3
67% -
0.64 -
72.3 -
1.04-
38% of 13 duels -
0% of 1 situations -
Vertigo3
100% -
0.89 -
97.2 -
1.30-
47% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vinaabeastt plays

Across 170 matches vinaabeastt averages K/R 0.93 and ADR 98.0; the rating across the 69 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 98.0, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 62% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 43 of 68 matches the rating was 1.10 or higher (63%), in 14 it was below 0.90. In 56 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: June 2026 at 1.66. vinaabeastt loses the most ELO on Dust 2 (−12 ELO, win rate 53%). Things go best on Mirage (+82 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, ADR −5.5, Win rate −3 pp, ELO −460. Last 30 days: 21 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.