villazinnn

Argentina
Player
743 matches tracked 104 matches in 30 days
ELO ▼ 53
2,145
30-day peak: 2,424
Rank SA ▼ 2,041 places
#3,986
Argentina #831 in Argentina
30 days · prev. #1,945 · best #1,945

How does villazinnn play?

Rating 0.93 (from 641 matches) K/R 0.67 ADR 74.0 from 743 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 641 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.5
Knife kills 12 in 743 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 47x 4K, 3 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +241
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 72.5, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 743 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −282 ELO
34 matches · 35% win rate
On Dust 2 −195 ELO
38 matches · 42% win rate
On Thursdays −525 ELO, win rate 37%

villazinnn loses the most ELO on Inferno: −282 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 500 · Nuke
  3. Highest rating in a match: 2.32 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 743 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage305
52% right on the average
0.68 better than 24%
74.4 better than 21%
0.95 better than 26%
48% of 1,132 duels better than 34%
39% of 140 situations better than 52%
Ancient150
51% better than 49%
0.67 better than 15%
75.3 better than 19%
0.92 better than 14%
47% of 566 duels better than 27%
39% of 84 situations better than 53%
Nuke103
52% better than 39%
0.67 better than 11%
73.8 better than 11%
0.94 better than 16%
47% of 346 duels better than 23%
32% of 53 situations better than 28%
Cache68
46% -
0.66 -
72.8 -
0.91-
45% of 266 duels -
54% of 28 situations -
Dust 238
42% better than 18%
0.65 better than 11%
70.7 better than 7%
0.85 better than 4%
46% of 105 duels better than 22%
29% of 14 situations better than 27%
Inferno34
35% better than 7%
0.57 better than 2%
63.5 better than 2%
0.82 better than 3%
41% of 126 duels better than 7%
44% of 18 situations better than 69%
Anubis31
55% better than 59%
0.66 better than 14%
76.3 better than 25%
0.96 better than 25%
36% of 117 duels better than 1%
42% of 33 situations better than 62%
Overpass14
79% -
0.83 -
90.4 -
1.21-
52% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How villazinnn plays

Across 743 matches villazinnn averages K/R 0.67 and ADR 74.0; the rating across the 641 rated matches is 0.93. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Overpass with a 79% win rate in 14 matches. In 174 of 641 matches the rating was 1.10 or higher (27%), in 300 it was below 0.90. In 357 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. villazinnn loses the most ELO on Inferno (−282 ELO, win rate 35%). Things go best on Nuke (+135 ELO, win rate 52%). Improved over the last three months: Win rate +3 pp, ELO +241. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 72.5, Headshots at 55%. Last 30 days: 104 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.