vi11asito

USA
Streamer

52 followers 4 streams in 30 days 2 avg. viewers last live on Oct 15, 2026

198 matches tracked 34 matches in 30 days
ELO ▲ 286
1,995
30-day peak: 2,020
Rank NA ▼ 680 places
#8,089
USA #4,688 in USA
30 days · prev. #7,409 · best #7,215

How does vi11asito play?

Rating 1.01 (from 109 matches) K/R 0.72 ADR 73.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.3
Knife kills 2 in 198 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 6x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +279
= Stayed the same
K/R at 0.71, ADR at 73.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −259 ELO
61 matches · 36% win rate
On Nuke −38 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −123 ELO, win rate 45%
On Wednesdays −90 ELO, win rate 38%

vi11asito loses the most ELO in match 2 of the day: −259 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 1.76 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 34%
0.74 better than 61%
75.0 better than 25%
1.06 better than 69%
66% of 96 duels better than 98%
45% of 22 situations better than 72%
Ancient35
46% better than 29%
0.70 better than 31%
70.7 better than 6%
0.99 better than 41%
58% of 76 duels better than 85%
47% of 15 situations better than 71%
Mirage32
47% better than 37%
0.74 better than 57%
75.4 better than 29%
1.06 better than 68%
46% of 69 duels better than 26%
17% of 12 situations better than 7%
Cache25
56% -
0.70 -
75.0 -
0.94-
47% of 51 duels -
29% of 7 situations -
Anubis21
52% better than 48%
0.74 right on the average
75.9 better than 26%
0.98-
40% of 30 duels better than 4%
33% of 6 situations better than 39%
Nuke21
52% better than 39%
0.71 better than 26%
71.1 better than 5%
0.95 better than 17%
45% of 56 duels better than 16%
36% of 11 situations better than 40%
Inferno8
75% -
0.62 -
65.0 -
0.98-
27% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vi11asito plays

Across 198 matches vi11asito averages K/R 0.72 and ADR 73.5; the rating across the 109 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 16% of level 9 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Cache with a 56% win rate in 25 matches. In 44 of 109 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 83 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. vi11asito loses the most ELO in match 2 of the day (−259 ELO, win rate 36%). Things go best in match 1 of the day (+348 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +348 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +279. Unchanged in recent months: K/R at 0.71, ADR at 73.0. Last 30 days: 34 matches, win rate 65%, net ELO +311.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.