vejay67

Iceland
Streamer
572 matches tracked

How does vejay67 play?

Rating 1.16 (from 463 matches) K/R 0.85 ADR 91.6 from 572 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 463 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.5
Knife kills 6 in 572 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 47x 4K, 9 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.83, ADR at 90.7
▼ Got worse
Rating −0.06, Win rate −5 pp, ELO −381

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 572 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −279 ELO
81 matches · 44% win rate
On Cache −249 ELO
51 matches · 41% win rate
On Mondays −442 ELO, win rate 39%

vejay67 loses the most ELO in match 2 of the day: −279 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.59 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 52 · Anubis

Maps in detail

from the last 572 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2158
51% better than 49%
0.85 better than 88%
91.6 better than 89%
1.18 better than 86%
58% of 678 duels better than 83%
43% of 75 situations better than 65%
Anubis125
54% better than 55%
0.87 better than 92%
93.1 better than 93%
1.17 better than 83%
62% of 575 duels better than 92%
25% of 36 situations better than 18%
Ancient102
51% better than 46%
0.85 better than 87%
89.4 better than 83%
1.15 better than 82%
57% of 494 duels better than 76%
44% of 50 situations better than 66%
Nuke94
51% better than 38%
0.85 better than 81%
92.4 better than 86%
1.19 better than 81%
56% of 461 duels better than 67%
37% of 43 situations better than 42%
Cache51
41% -
0.79 -
89.9 -
1.06-
58% of 228 duels -
44% of 18 situations -
Overpass21
52% -
0.92 -
96.7 -
1.49-
64% of 14 duels -
50% of 2 situations -
Mirage17
41% better than 14%
0.75 right on the average
87.1 better than 78%
0.96 better than 24%
45% of 66 duels better than 17%
43% of 7 situations better than 65%
Inferno3
67% -
0.93 -
103.6 -
1.20-
55% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vejay67 plays

Across 572 matches vejay67 averages K/R 0.85 and ADR 91.6; the rating across the 463 rated matches is 1.16. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 53% headshots. The strongest map is Anubis with a 54% win rate in 125 matches. In 238 of 463 matches the rating was 1.10 or higher (51%), in 112 it was below 0.90. In 172 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: June 2026 at 1.19. vejay67 loses the most ELO in match 2 of the day (−279 ELO, win rate 44%). Things go best in match 4 of the day (+313 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +313 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −5 pp, ELO −381. Unchanged in recent months: K/R at 0.83, ADR at 90.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.