valoxdestroyer

Iraq
280 matches tracked 75 matches in 30 days

How does valoxdestroyer play?

Rating 0.96 (from 133 matches) K/R 0.69 ADR 76.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.5
Knife kills 6 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.3, Win rate at 51%, ELO at 1,920
▼ Got worse
Rating −0.19, Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −411 ELO
104 matches · 43% win rate
On Mirage −114 ELO
79 matches · 44% win rate
Between 12:00 and 18:00 −175 ELO, win rate 39%
On Sundays −255 ELO, win rate 33%

valoxdestroyer loses the most ELO in match 1 of the day: −411 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.99 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 27%
0.68 better than 28%
76.7 better than 35%
0.90 better than 17%
41% of 186 duels better than 9%
18% of 17 situations better than 8%
Dust 276
50% right on the average
0.71 better than 43%
78.4 better than 42%
0.98 better than 40%
47% of 188 duels better than 31%
25% of 24 situations better than 19%
Ancient40
48% better than 37%
0.69 better than 26%
78.4 better than 38%
1.07-
41% of 68 duels better than 6%
71% of 7 situations better than 98%
Anubis34
50% better than 43%
0.67 better than 21%
75.8 better than 26%
0.95-
48% of 58 duels better than 33%
0% of 2 situations better than 1%
Inferno27
48% better than 33%
0.71 better than 37%
74.8 better than 18%
0.90 better than 12%
44% of 82 duels better than 15%
0% of 3 situations better than 1%
Cache13
54% -
0.63 -
69.6 -
0.96-
30% of 23 duels -
100% of 1 situations -
Nuke10
70% -
0.72 -
76.7 -
1.10-
37% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How valoxdestroyer plays

Across 280 matches valoxdestroyer averages K/R 0.69 and ADR 76.9; the rating across the 133 rated matches is 0.96. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 15.2 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. valoxdestroyer loses the most ELO in match 1 of the day (−411 ELO, win rate 43%). Things go best from match 5 of the day (+347 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +347 ELO. Got weaker: Rating −0.19, Headshots −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.3, Win rate at 51%, ELO at 1,920. Last 30 days: 75 matches, win rate 48%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.