v0stra_

Italy
Streamer Player
216 matches tracked

How does v0stra_ play?

Rating 1.00 (from 61 matches) K/R 0.73 ADR 78.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 36%−14 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.7
Knife kills 11 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.3, Headshots −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −299 ELO
63 matches · 43% win rate
On Dust 2 −270 ELO
64 matches · 45% win rate
Between 0:00 and 6:00 −131 ELO, win rate 44%
On Tuesdays −85 ELO, win rate 43%

v0stra_ loses the most ELO in match 1 of the day: −299 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.27 · Mirage
  4. Recorded match no. 100 · Anubis
  5. Reached level 10 · Nuke

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
45% better than 32%
0.68 better than 28%
74.5 better than 22%
0.83 better than 4%
40% of 80 duels better than 7%
23% of 13 situations better than 16%
Mirage64
47% better than 37%
0.76 better than 68%
80.0 better than 52%
1.05 better than 65%
49% of 72 duels better than 43%
33% of 9 situations better than 36%
Anubis35
46% better than 31%
0.77 better than 69%
84.5 better than 70%
1.21-
54% of 26 duels better than 66%
33% of 3 situations better than 39%
Nuke28
64% better than 77%
0.74 better than 41%
77.3 better than 23%
1.13-
58% of 38 duels better than 76%
0% of 2 situations better than 1%
Inferno11
45% -
0.73 -
79.8 -
0.95-
58% of 12 duels -
0% of 1 situations -
Overpass11
55% -
0.75 -
77.8 -
1.32-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How v0stra_ plays

Across 216 matches v0stra_ averages K/R 0.73 and ADR 78.5; the rating across the 61 rated matches is 1.00. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 9 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 20 of 61 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. v0stra_ loses the most ELO in match 1 of the day (−299 ELO, win rate 43%). Things go best on Nuke (+284 ELO, win rate 64%). Match no. 4 of the day goes best: 59% win rate, +123 ELO. Improved over the last three months: Win rate +7 pp, ELO +83. Got weaker: K/R −0.04, Rating −0.07, ADR −4.3, Headshots −4 pp. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.