v0skoley

Belarus
Streamer Player Viewer

32 followers 3 streams in 30 days 1 avg. viewers last live on Oct 24, 2026

On FACEIT since 2023 253 matches tracked 75 matches in 30 days
ELO ▼ 31
2,535
30-day peak: 2,758
Rank EU
#46,888
Belarus #1,122 in Belarus

How does v0skoley play?

Rating 1.10 (from 203 matches) K/R 0.78 ADR 82.0 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 53%+41 pp · Ø 12% better than 99%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.4
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +287
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −12.6, Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.75 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −209 ELO
40 matches · 33% win rate
From match 5 of the day −165 ELO
38 matches · 39% win rate
On Mondays −52 ELO, win rate 36%

v0skoley loses the most ELO on Mirage: −209 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 43 · Cache

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
53% right on the average
0.84 better than 85%
90.4 better than 85%
1.20 better than 87%
62% of 288 duels better than 93%
17% of 18 situations better than 7%
Ancient41
56% better than 60%
0.77 better than 55%
78.3 better than 28%
1.11 better than 69%
52% of 145 duels better than 47%
38% of 32 situations right on the average
Mirage40
33% better than 2%
0.72 better than 37%
76.3 better than 24%
0.95 better than 19%
54% of 103 duels better than 63%
33% of 12 situations better than 32%
Anubis32
56% better than 63%
0.83 better than 85%
85.5 better than 70%
1.14 better than 78%
58% of 118 duels better than 81%
24% of 17 situations better than 15%
Cache31
65% -
0.80 -
80.6 -
1.13-
63% of 163 duels -
59% of 17 situations -
Nuke25
44% better than 16%
0.73 better than 35%
77.2 better than 23%
1.02 better than 37%
56% of 126 duels better than 67%
44% of 16 situations better than 62%
Inferno22
50% better than 28%
0.73 better than 34%
77.9 better than 22%
1.07 better than 44%
64% of 87 duels better than 90%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How v0skoley plays

Across 253 matches v0skoley averages K/R 0.78 and ADR 82.0; the rating across the 203 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 34% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 95 of 203 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. v0skoley loses the most ELO on Mirage (−209 ELO, win rate 33%). Things go best on Cache (+210 ELO, win rate 65%). Improved over the last three months: Win rate +7 pp, ELO +287. Got weaker: K/R −0.14, ADR −12.6, Headshots −2 pp. Last 30 days: 75 matches, win rate 52%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.