v0ltz_cs2

Slovenia
Streamer Player
277 matches tracked 28 matches in 30 days
ELO ▲ 130
1,964
30-day peak: 2,038
Rank EU
#262,611
Slovenia #339 in Slovenia

How does v0ltz_cs2 play?

Rating 1.08 (from 117 matches) K/R 0.76 ADR 85.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.5
Knife kills 2 in 277 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 19x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.31, ADR +6.3, ELO +124
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −99 ELO
23 matches · 43% win rate
On Dust 2 −73 ELO
67 matches · 48% win rate
On Wednesdays −158 ELO, win rate 42%

v0ltz_cs2 loses the most ELO on Inferno: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 54%
0.79 better than 79%
88.3 better than 88%
1.15 better than 89%
58% of 302 duels better than 88%
44% of 27 situations better than 68%
Dust 267
48% better than 41%
0.72 right on the average
80.5 better than 54%
1.00 better than 48%
50% of 157 duels right on the average
30% of 10 situations better than 31%
Anubis53
47% better than 34%
0.79 better than 76%
89.5 better than 87%
1.14 better than 83%
57% of 153 duels better than 80%
43% of 14 situations better than 64%
Inferno23
43% better than 16%
0.74 better than 53%
84.0 better than 65%
1.14-
50% of 40 duels better than 40%
0% of 1 situations better than 1%
Nuke15
33% better than 3%
0.72 better than 29%
80.7 better than 41%
0.76-
54% of 28 duels better than 57%
100% of 1 situations better than 99%
Cache10
40% -
0.70 -
76.4 -
0.95-
51% of 73 duels -
67% of 6 situations -
Ancient9
67% -
0.71 -
81.0 -
0.92-
59% of 46 duels -
0% of 2 situations -
Overpass7
57% -
0.67 -
78.1 -
-
-
-
Vertigo3
100% -
1.04 -
115.9 -
1.38-
61% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0ltz_cs2 plays

Across 277 matches v0ltz_cs2 averages K/R 0.76 and ADR 85.2; the rating across the 117 rated matches is 1.08. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 52% win rate in 90 matches. In 52 of 117 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 95 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. v0ltz_cs2 loses the most ELO on Inferno (−99 ELO, win rate 43%). Things go best on Mirage (+179 ELO, win rate 52%). Match no. 4 of the day goes best: 59% win rate, +96 ELO. Improved over the last three months: K/R +0.07, Rating +0.31, ADR +6.3, ELO +124. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 28 matches, win rate 54%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.