uzsona_maradek

Hungary
Streamer Player
430 matches tracked 49 matches in 30 days
ELO ▼ 56
2,038
30-day peak: 2,098
Rank EU
#217,067
Hungary #1,077 in Hungary

How does uzsona_maradek play?

Rating 1.14 (from 284 matches) K/R 0.82 ADR 85.2 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 284 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.5
Knife kills 2 in 430 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 38x 4K, 4 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 84.1, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −127

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −252 ELO
53 matches · 38% win rate
On Inferno −213 ELO
79 matches · 43% win rate
On Tuesdays −231 ELO, win rate 42%

uzsona_maradek loses the most ELO in match 4 of the day: −252 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Cache
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.21 · Cache
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 48%
0.83 better than 86%
85.6 better than 76%
1.15 better than 85%
60% of 203 duels better than 93%
47% of 36 situations better than 74%
Ancient82
59% better than 72%
0.84 better than 88%
87.6 better than 79%
1.17 better than 89%
60% of 220 duels better than 91%
28% of 40 situations better than 24%
Inferno79
43% better than 20%
0.82 better than 82%
85.5 better than 72%
1.16 better than 83%
61% of 218 duels better than 89%
25% of 36 situations better than 21%
Dust 261
46% better than 30%
0.74 right on the average
81.6 better than 53%
1.02 better than 46%
62% of 102 duels better than 94%
26% of 23 situations better than 20%
Cache53
53% -
0.83 -
84.9 -
1.18-
59% of 194 duels -
44% of 25 situations -
Nuke28
39% better than 8%
0.82 better than 73%
83.9 better than 56%
1.08 better than 56%
67% of 51 duels better than 98%
33% of 12 situations better than 33%
Anubis26
38% better than 11%
0.83 better than 89%
82.7 better than 60%
1.08-
62% of 37 duels better than 95%
57% of 7 situations better than 90%
Overpass3
33% -
0.89 -
98.8 -
1.19-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzsona_maradek plays

Across 430 matches uzsona_maradek averages K/R 0.82 and ADR 85.2; the rating across the 284 rated matches is 1.14. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 82 matches. In 138 of 284 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 196 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. uzsona_maradek loses the most ELO in match 4 of the day (−252 ELO, win rate 38%). Things go best on Ancient (+230 ELO, win rate 59%). Got weaker: Headshots −3 pp, ELO −127. Unchanged in recent months: K/R at 0.80, ADR at 84.1, Win rate at 47%. Last 30 days: 49 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.