uoron_221

Russia
Player
239 matches tracked 13 matches in 30 days
ELO ▲ 78
1,766
30-day peak: 1,774
Rank EU
#382,106
Russia #99,957 in Russia

How does uoron_221 play?

Rating 0.99 (from 95 matches) K/R 0.66 ADR 74.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 2.5
Knife kills 8 in 239 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 11x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, ADR +9.8
= Stayed the same
Headshots at 60%, Win rate at 47%
▼ Got worse
Rating −0.17, ELO −175

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.63). Right on the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −437 ELO
65 matches · 38% win rate
On Dust 2 −280 ELO
60 matches · 35% win rate
On Sundays −249 ELO, win rate 31%

uoron_221 loses the most ELO in match 1 of the day: −437 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 30%
0.64 better than 14%
70.9 better than 12%
1.02 better than 54%
53% of 148 duels better than 66%
29% of 7 situations better than 24%
Dust 260
35% better than 9%
0.65 better than 15%
72.2 better than 15%
0.96 better than 33%
52% of 181 duels better than 59%
50% of 12 situations better than 81%
Ancient36
58% better than 72%
0.72 better than 43%
80.7 better than 51%
1.04 better than 61%
52% of 104 duels better than 55%
22% of 9 situations better than 14%
Anubis24
50% better than 43%
0.65 better than 14%
73.2 better than 17%
0.98-
49% of 47 duels better than 39%
100% of 1 situations better than 99%
Nuke18
28% better than 1%
0.72 better than 29%
76.4 better than 21%
0.94-
48% of 56 duels better than 26%
43% of 7 situations better than 58%
Inferno13
54% -
0.77 -
85.0 -
1.31-
77% of 39 duels -
25% of 4 situations -
Cache5
20% -
0.51 -
64.8 -
0.63-
31% of 32 duels -
100% of 1 situations -
Overpass5
20% -
0.61 -
72.1 -
1.00-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uoron_221 plays

Across 239 matches uoron_221 averages K/R 0.66 and ADR 74.0; the rating across the 95 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 14.8 kills per match with 59% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 33 of 95 matches the rating was 1.10 or higher (35%), in 40 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. uoron_221 loses the most ELO in match 1 of the day (−437 ELO, win rate 38%). Things go best on Ancient (+109 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: K/R +0.10, ADR +9.8. Got weaker: Rating −0.17, ELO −175. Unchanged in recent months: Headshots at 60%, Win rate at 47%. Last 30 days: 13 matches, win rate 54%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.