unioon_

Germany
Viewer
312 matches tracked 79 matches in 30 days
ELO ▲ 361
2,250
30-day peak: 2,378
Rank EU
#116,523
Germany #3,080 in Germany

How does unioon_ play?

Rating 1.02 (from 196 matches) K/R 0.72 ADR 78.2 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 1 in 312 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 24x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, ADR +8.3, Headshots +5 pp, Win rate +7 pp, ELO +224
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −322 ELO
64 matches · 41% win rate
On Dust 2 −106 ELO
82 matches · 48% win rate
Between 12:00 and 18:00 −343 ELO, win rate 46%
On Thursdays −331 ELO, win rate 36%

unioon_ loses the most ELO on Mirage: −322 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 48 · Dust 2
  4. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
48% better than 37%
0.71 better than 34%
78.9 better than 39%
1.03 better than 46%
50% of 197 duels better than 42%
25% of 20 situations better than 17%
Mirage64
41% better than 14%
0.68 better than 21%
75.3 better than 20%
0.99 better than 34%
42% of 179 duels better than 8%
38% of 26 situations right on the average
Ancient63
59% better than 74%
0.77 better than 62%
82.3 better than 52%
1.12 better than 75%
62% of 133 duels better than 92%
39% of 28 situations better than 52%
Anubis41
63% better than 82%
0.72 better than 38%
77.2 better than 26%
1.00 better than 37%
56% of 121 duels better than 73%
35% of 20 situations better than 42%
Inferno32
53% better than 45%
0.71 better than 33%
76.7 better than 21%
0.93 better than 10%
46% of 111 duels better than 15%
33% of 9 situations better than 39%
Nuke15
53% better than 45%
0.77 better than 55%
78.8 better than 32%
1.01 better than 34%
61% of 59 duels better than 90%
64% of 11 situations better than 93%
Cache10
40% -
0.76 -
79.5 -
1.13-
54% of 24 duels -
50% of 6 situations -
Overpass5
20% -
0.66 -
68.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How unioon_ plays

Across 312 matches unioon_ averages K/R 0.72 and ADR 78.2; the rating across the 196 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 76 of 196 matches the rating was 1.10 or higher (39%), in 80 it was below 0.90. In 99 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. unioon_ loses the most ELO on Mirage (−322 ELO, win rate 41%). Things go best on Ancient (+350 ELO, win rate 59%). Improved over the last three months: K/R +0.10, ADR +8.3, Headshots +5 pp, Win rate +7 pp, ELO +224. Got weaker: Rating −0.09. Last 30 days: 79 matches, win rate 57%, net ELO +332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.