unforgivenpeople

Ukraine
Streamer
369 matches tracked 114 matches in 30 days Follow on Twitch

How does unforgivenpeople play?

Rating 0.95 (from 147 matches) K/R 0.69 ADR 75.4 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 25%+14 pp better than 92%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.0 from the last 368
Knife kills 24 in 368 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 37x 4K, 4 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +4 pp
= Stayed the same
ADR at 76.0, Headshots at 43%
▼ Got worse
ELO −71

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 368 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −482 ELO
80 matches · 38% wins
On Ancient −67 ELO
68 matches · 47% wins
Between 12:00 and 18:00 −221 ELO, win rate 40%
On Thursdays −30 ELO, win rate 39%

unforgivenpeople loses the most ELO in match 1 of the day: −482 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
47% better than 31%
0.71 better than 35%
77.3 better than 31%
0.96 better than 26%
55% of 531 duels better than 69%
37% of 82 situations better than 46%
Dust 294
47% better than 32%
0.69 better than 26%
76.0 better than 25%
0.96 better than 24%
54% of 516 duels better than 65%
31% of 58 situations better than 30%
Ancient68
47% better than 29%
0.68 better than 18%
73.1 better than 10%
0.87 better than 3%
54% of 276 duels better than 66%
28% of 57 situations better than 27%
Anubis40
50% better than 42%
0.70 better than 28%
78.1 better than 35%
0.97-
50% of 202 duels better than 40%
40% of 15 situations better than 55%
Inferno28
71% better than 93%
0.62 better than 5%
65.5 better than 1%
0.88-
61% of 116 duels better than 87%
63% of 16 situations better than 94%
Cache12
67% -
0.83 -
87.6 -
1.25-
48% of 48 duels -
22% of 9 situations -
Nuke10
40% -
0.78 -
78.7 -
0.93-
46% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unforgivenpeople plays

Across 369 matches unforgivenpeople averages K/R 0.69 and ADR 75.4; the rating across the 147 rated matches is 0.95. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 15.5 kills per match, 43% of them headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 42 of 148 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 294 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. unforgivenpeople loses the most ELO in match 1 of the day (−482 ELO, win rate 38%). Things go best from match 5 of the day (+507 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Win rate +4 pp. Got weaker: ELO −71. Unchanged in recent months: ADR at 76.0, Headshots at 43%. Last 30 days: 114 matches, win rate 50%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.