umudeysa

Netherlands
Streamer Player
330 matches tracked 169 matches in 30 days Follow on Twitch

How does umudeysa play?

Rating 1.16 (from 180 matches) K/R 0.86 ADR 87.0 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 65%+14 pp better than 99%
AWP share of kills 4%−7 pp better than 25%
K/D 1.24+0.21 better than 93%
Pistol kills per match 3.1
Knife kills 5 in 330 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.1 pp better than 95%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 78x 4K, 8 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.08−0.22 better than 2%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 330 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −87 ELO
69 matches · 42% wins
On Mirage −63 ELO
72 matches · 49% wins
In match 4 of the day +39 ELO
41 matches · 46% wins

umudeysa loses the most ELO in match 2 of the day: −87 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 37%
0.84 better than 86%
85.7 better than 73%
1.16–
54% of 263 duels better than 64%
49% of 51 situations better than 76%
Dust 266
48% better than 34%
0.88 better than 93%
90.3 better than 88%
1.17–
59% of 331 duels better than 86%
34% of 35 situations better than 41%
Anubis61
51% better than 44%
0.83 better than 85%
83.9 better than 64%
1.12–
57% of 161 duels better than 77%
42% of 57 situations better than 57%
Ancient52
54% better than 56%
0.87 better than 92%
86.9 better than 74%
1.20–
62% of 197 duels better than 94%
41% of 39 situations better than 59%
Cache42
71% –
0.88 –
86.9 –
1.20–
57% of 143 duels –
47% of 36 situations –
Inferno20
55% better than 47%
0.83 better than 76%
86.3 better than 63%
1.05–
50% of 74 duels better than 35%
27% of 11 situations better than 25%
Nuke9
22% –
0.89 –
90.4 –
1.29–
64% of 28 duels –
30% of 10 situations –
Vertigo8
50% –
0.95 –
94.1 –
1.29–
47% of 38 duels –
14% of 14 situations –

Compared with players on the same level who have at least 15 matches on the map.

How umudeysa plays

Across 330 matches umudeysa averages K/R 0.86 and ADR 87.0; the rating across the 180 rated matches is 1.16. Biggest strength: Headshot rate at 65%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 6% of players on level 10. On average 19.3 kills per match, 65% of them headshots. The strongest map is Cache with a 71% win rate in 42 matches. In 102 of 180 matches the rating was 1.10 or higher (57%), in 38 it was below 0.90. In 322 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: September 2026 at 1.18. umudeysa loses the most ELO in match 2 of the day (−87 ELO, win rate 42%). Things go best on Cache (+322 ELO, win rate 71%). Last 30 days: 169 matches, win rate 52%, ELO balance +172.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.