Ukkomehtoori

Finland
Streamer
149 matches tracked

How does Ukkomehtoori play?

Rating 1.07 (from 37 matches) K/R 0.76 ADR 82.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 3.4
Knife kills 6 in 149 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 7x 4K, 0 aces in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.2 utility damage per round and so well above the average (4.3).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 11.2+6.9 · Ø 4.3 better than 99%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 79.8
▼ Got worse
K/R −0.06, Rating −0.15, Win rate −4 pp, ELO −75

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −257 ELO
32 matches · 34% win rate
On Mirage −86 ELO
54 matches · 43% win rate
On Fridays −43 ELO, win rate 39%

Ukkomehtoori loses the most ELO in match 1 of the day: −257 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 41 · Cache
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 24%
0.74 better than 57%
79.8 better than 51%
0.98-
46% of 46 duels better than 26%
33% of 12 situations better than 36%
Inferno35
49% better than 34%
0.76 better than 62%
85.6 better than 74%
1.13-
50% of 38 duels better than 40%
40% of 5 situations better than 57%
Ancient30
57% better than 70%
0.79 better than 77%
84.5 better than 72%
1.05-
50% of 24 duels better than 45%
75% of 4 situations better than 99%
Anubis14
36% -
0.75 -
84.7 -
1.12-
36% of 11 duels -
17% of 6 situations -
Cache10
50% -
0.82 -
87.1 -
1.29-
54% of 13 duels -
0% of 3 situations -
Dust 25
20% -
0.61 -
65.3 -
0.84-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ukkomehtoori plays

Across 149 matches Ukkomehtoori averages K/R 0.76 and ADR 82.5; the rating across the 37 rated matches is 1.07. Biggest strength: Utility damage per round at 11.2, better than 99% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 15 of 37 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 26 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Ukkomehtoori loses the most ELO in match 1 of the day (−257 ELO, win rate 34%). Things go best in match 3 of the day (+141 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +141 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.06, Rating −0.15, Win rate −4 pp, ELO −75. Unchanged in recent months: ADR at 79.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.