uGeTNiX

Germany
Streamer
232 matches tracked 60 matches in 30 days Follow on Twitch

How does uGeTNiX play?

Rating 0.98 (from 84 matches) K/R 0.71 ADR 77.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 7%
Opening duels won 47%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 39%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 6%
AWP share of kills 2%−9 pp better than 13%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.9
Knife kills 2 in 232 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 20x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.26−0.04 better than 38%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +245
= Stayed the same
ADR at 77.4, Headshots at 41%, Win rate at 53%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 232 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −117 ELO
65 matches · 45% wins
On Inferno −41 ELO
26 matches · 54% wins
On Anubis −38 ELO
26 matches · 46% wins

uGeTNiX loses the most ELO on Mirage: −117 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
45% better than 24%
0.70 better than 28%
75.7 better than 24%
0.98–
47% of 190 duels better than 24%
48% of 44 situations better than 75%
Dust 257
53% level
0.71 better than 35%
77.4 better than 33%
1.01–
46% of 206 duels better than 20%
27% of 44 situations better than 22%
Ancient36
64% better than 84%
0.71 better than 32%
78.9 better than 36%
1.02–
45% of 131 duels better than 16%
42% of 19 situations better than 61%
Anubis26
46% better than 28%
0.72 better than 36%
80.2 better than 43%
1.01–
52% of 81 duels level
33% of 18 situations better than 34%
Inferno26
54% better than 45%
0.67 better than 12%
76.6 better than 19%
0.88–
53% of 95 duels level
39% of 18 situations better than 51%
Cache10
60% –
0.81 –
88.8 –
-
60% of 42 duels –
14% of 7 situations –
Nuke9
56% –
0.63 –
74.7 –
0.64–
43% of 28 duels –
29% of 7 situations –
Vertigo3
100% –
0.79 –
71.9 –
-
20% of 5 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How uGeTNiX plays

Across 232 matches uGeTNiX averages K/R 0.71 and ADR 77.7; the rating across the 84 rated matches is 0.98. Biggest strength: Rounds with a death at 69%. That is better than 78% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 6% of players on level 10. On average 15.9 kills per match, 41% of them headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 29 of 84 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 189 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. uGeTNiX loses the most ELO on Mirage (−117 ELO, win rate 45%). Things go best from match 5 of the day (+262 ELO, win rate 62%). Improved over the last three months: ELO +245. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 77.4, Headshots at 41%, Win rate at 53%. Last 30 days: 60 matches, win rate 53%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.