tyqxx

USA
Streamer

69 followers 3 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

307 matches tracked 49 matches in 30 days
ELO ▲ 95
2,056
30-day peak: 2,236
Rank NA ▲ 898 places
#6,600
USA #3,730 in USA
30 days · prev. #7,498 · best #3,685

How does tyqxx play?

Rating 0.98 (from 161 matches) K/R 0.72 ADR 82.6 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, Headshots +6 pp, ELO +69
= Stayed the same
K/R at 0.73, ADR at 84.1, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −457 ELO
62 matches · 35% win rate
On Dust 2 −236 ELO
65 matches · 40% win rate
Between 0:00 and 6:00 −443 ELO, win rate 44%
On Tuesdays −59 ELO, win rate 42%

tyqxx loses the most ELO in match 2 of the day: −457 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 61%
0.74 better than 53%
85.5 better than 75%
1.03 better than 53%
53% of 308 duels better than 64%
42% of 19 situations better than 60%
Ancient75
57% better than 66%
0.76 better than 58%
86.1 better than 73%
1.01 better than 42%
55% of 242 duels better than 70%
38% of 16 situations right on the average
Dust 265
40% better than 14%
0.65 better than 11%
75.3 better than 22%
0.88 better than 8%
43% of 215 duels better than 12%
18% of 11 situations better than 7%
Anubis26
50% better than 43%
0.76 better than 62%
85.4 better than 75%
0.93-
52% of 54 duels better than 55%
100% of 2 situations better than 99%
Cache23
57% -
0.73 -
79.0 -
0.96-
44% of 72 duels -
56% of 9 situations -
Inferno18
33% better than 5%
0.68 better than 27%
80.2 better than 47%
0.92-
54% of 65 duels better than 65%
0% of 2 situations better than 2%
Nuke15
47% better than 26%
0.77 better than 55%
87.8 better than 73%
1.19-
52% of 25 duels better than 47%
0% of 3 situations better than 1%
Overpass7
57% -
0.68 -
76.5 -
0.36-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tyqxx plays

Across 307 matches tyqxx averages K/R 0.72 and ADR 82.6; the rating across the 161 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 75 matches. In 56 of 161 matches the rating was 1.10 or higher (35%), in 67 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. tyqxx loses the most ELO in match 2 of the day (−457 ELO, win rate 35%). Things go best on Ancient (+360 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +193 ELO. Improved over the last three months: Rating +0.10, Headshots +6 pp, ELO +69. Unchanged in recent months: K/R at 0.73, ADR at 84.1, Win rate at 51%. Last 30 days: 49 matches, win rate 53%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.