Twokyy

Norway
Streamer

518 followers 8 streams in 30 days 8 avg. viewers last live on Oct 17, 2026

267 matches tracked
ELO ▼ 8
2,147
30-day peak: 2,155
Rank EU
#158,637
Norway #1,621 in Norway

How does Twokyy play?

Rating 0.93 (from 106 matches) K/R 0.69 ADR 77.2 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 4x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.70, ADR at 77.2, Headshots at 45%
▼ Got worse
Win rate −5 pp, ELO −62

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
78 matches · 41% win rate
In match 2 of the day −89 ELO
63 matches · 43% win rate
On Sundays −73 ELO, win rate 43%

Twokyy loses the most ELO on Mirage: −120 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 1.74 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
41% better than 17%
0.65 better than 11%
73.4 better than 15%
0.84 better than 3%
45% of 135 duels better than 18%
26% of 19 situations better than 18%
Ancient61
44% better than 23%
0.73 better than 43%
81.8 better than 51%
1.03 right on the average
53% of 120 duels better than 60%
27% of 15 situations better than 24%
Dust 242
50% better than 45%
0.70 better than 31%
76.7 better than 29%
0.95-
44% of 39 duels better than 14%
30% of 10 situations better than 30%
Anubis26
54% better than 60%
0.69 better than 29%
76.6 better than 30%
0.90-
48% of 44 duels better than 32%
20% of 10 situations better than 11%
Inferno22
59% better than 69%
0.70 better than 30%
80.3 better than 42%
0.88-
61% of 36 duels better than 88%
17% of 6 situations better than 9%
Nuke22
73% better than 95%
0.70 better than 21%
76.2 better than 23%
1.04-
57% of 68 duels better than 74%
17% of 6 situations better than 12%
Overpass9
44% -
0.63 -
74.3 -
0.72-
64% of 11 duels -
33% of 3 situations -
Cache7
43% -
0.74 -
79.9 -
0.98-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Twokyy plays

Across 267 matches Twokyy averages K/R 0.69 and ADR 77.2; the rating across the 106 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 24 of 106 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Twokyy loses the most ELO on Mirage (−120 ELO, win rate 41%). Things go best in match 1 of the day (+328 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +328 ELO. Improved over the last three months: Rating +0.07. Got weaker: Win rate −5 pp, ELO −62. Unchanged in recent months: K/R at 0.70, ADR at 77.2, Headshots at 45%. Last 30 days: 3 matches, win rate 33%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.