TwentyyX

Brazil
Streamer Player

151 followers 9 streams in 30 days 4 avg. viewers last live on Oct 13, 2026

331 matches tracked 33 matches in 30 days
ELO ▼ 63
2,635
30-day peak: 2,722
Rank SA ▼ 111 places
#708
Brazil #484 in Brazil
30 days · prev. #597 · best #597

How does TwentyyX play?

Rating 1.07 (from 218 matches) K/R 0.76 ADR 83.5 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 218 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.9
Knife kills 4 in 331 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 41x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 82.7, Win rate at 52%, ELO at 2,635
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −177 ELO
37 matches · 43% win rate
On Ancient −150 ELO
30 matches · 40% win rate
On Nuke −129 ELO
24 matches · 38% win rate

TwentyyX loses the most ELO in match 4 of the day: −177 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
55% better than 60%
0.74 better than 46%
81.6 better than 51%
0.99 better than 31%
50% of 428 duels better than 39%
32% of 65 situations better than 28%
Dust 285
53% right on the average
0.75 right on the average
82.9 better than 57%
1.07 better than 57%
54% of 207 duels better than 61%
56% of 27 situations better than 91%
Ancient30
40% better than 13%
0.80 better than 70%
86.5 better than 68%
1.18 better than 86%
66% of 96 duels better than 98%
41% of 17 situations better than 59%
Anubis29
59% better than 70%
0.72 better than 36%
77.1 better than 27%
0.95 better than 18%
50% of 62 duels better than 36%
20% of 5 situations better than 11%
Nuke24
38% better than 7%
0.94 better than 96%
96.7 better than 93%
1.39 better than 99%
59% of 92 duels better than 81%
20% of 10 situations better than 10%
Inferno16
50% better than 28%
0.81 better than 63%
91.7 better than 75%
1.14-
60% of 48 duels better than 79%
17% of 6 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How TwentyyX plays

Across 331 matches TwentyyX averages K/R 0.76 and ADR 83.5; the rating across the 218 rated matches is 1.07. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 85 of 218 matches the rating was 1.10 or higher (39%), in 84 it was below 0.90. In 181 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. TwentyyX loses the most ELO in match 4 of the day (−177 ELO, win rate 43%). Things go best on Mirage (+295 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, +107 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 82.7, Win rate at 52%, ELO at 2,635. Last 30 days: 33 matches, win rate 42%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.