tw1stg0d

Malta
Streamer

4,651 followers 18 streams in 30 days 3 avg. viewers last live on Oct 19, 2026

512 matches tracked 93 matches in 30 days

How does tw1stg0d play?

Rating 1.06 (from 355 matches) K/R 0.77 ADR 84.2 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.9
Knife kills 5 in 512 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 43x 4K, 6 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 84.3, Headshots at 52%, ELO at 2,011
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −499 ELO
156 matches · 44% win rate
From match 5 of the day −149 ELO
89 matches · 44% win rate
On Ancient −26 ELO
35 matches · 46% win rate

tw1stg0d loses the most ELO on Dust 2: −499 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.72 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
44% better than 25%
0.79 better than 74%
85.3 better than 71%
1.06 better than 60%
53% of 702 duels better than 59%
38% of 53 situations right on the average
Mirage153
57% better than 70%
0.81 better than 81%
87.9 better than 83%
1.10 better than 74%
52% of 719 duels better than 58%
44% of 34 situations better than 67%
Inferno86
53% right on the average
0.76 better than 67%
84.2 better than 65%
1.08 better than 67%
59% of 327 duels better than 83%
33% of 18 situations better than 41%
Nuke48
54% right on the average
0.75 better than 46%
79.9 better than 37%
1.08 better than 56%
56% of 208 duels better than 67%
55% of 11 situations better than 84%
Ancient35
46% better than 29%
0.67 better than 15%
73.0 better than 12%
0.94 better than 20%
46% of 145 duels better than 21%
48% of 21 situations better than 73%
Cache14
50% -
0.75 -
78.6 -
1.01-
55% of 78 duels -
56% of 9 situations -
Anubis13
23% -
0.69 -
76.5 -
0.96-
42% of 60 duels -
17% of 6 situations -
Overpass5
20% -
0.70 -
80.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tw1stg0d plays

Across 512 matches tw1stg0d averages K/R 0.77 and ADR 84.2; the rating across the 355 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 153 matches. In 146 of 355 matches the rating was 1.10 or higher (41%), in 133 it was below 0.90. In 246 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. tw1stg0d loses the most ELO on Dust 2 (−499 ELO, win rate 44%). Things go best on Mirage (+543 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +254 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 84.3, Headshots at 52%, ELO at 2,011. Last 30 days: 93 matches, win rate 43%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.