tuzon_ty

Russia
Streamer Player
265 matches tracked 18 matches in 30 days
ELO ▼ 32
3,284
30-day peak: 3,316
Rank EU ▼ 403 places
#2,630
Russia #732 in Russia
30 days · prev. #2,227 · best #2,227

How does tuzon_ty play?

Rating 1.13 (from 139 matches) K/R 0.78 ADR 83.3 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.6 from the last 263
Knife kills 11 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so right on the average (13.5%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.1, ELO −475

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −95 ELO
24 matches · 67% win rate
On Ancient −38 ELO
77 matches · 61% win rate
On Thursdays −74 ELO, win rate 45%

tuzon_ty loses the most ELO on Inferno: −95 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 65%
0.81 better than 72%
85.0 better than 64%
1.23 better than 89%
57% of 81 duels better than 75%
37% of 27 situations better than 43%
Ancient77
61% better than 70%
0.78 better than 61%
82.9 better than 53%
1.10 better than 63%
52% of 172 duels better than 46%
33% of 24 situations better than 35%
Anubis44
59% better than 63%
0.79 better than 67%
83.5 better than 60%
1.18 better than 83%
52% of 91 duels better than 46%
38% of 13 situations right on the average
Inferno24
67% better than 67%
0.72 better than 25%
79.5 better than 27%
1.15-
49% of 35 duels better than 15%
40% of 10 situations right on the average
Cache15
53% better than 34%
0.67 better than 6%
77.6 better than 17%
0.92-
41% of 49 duels better than 3%
50% of 4 situations better than 75%
Dust 213
54% -
0.68 -
81.6 -
0.96-
41% of 22 duels -
67% of 3 situations -
Overpass9
89% -
0.87 -
91.9 -
1.26-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tuzon_ty plays

Across 265 matches tuzon_ty averages K/R 0.78 and ADR 83.3; the rating across the 139 rated matches is 1.13. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 70 of 136 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 105 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. tuzon_ty loses the most ELO on Inferno (−95 ELO, win rate 67%). Things go best on Mirage (+105 ELO, win rate 58%). From match no. 5 of the day on, things go best: 68% win rate, +72 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −4.1, ELO −475. Unchanged in recent months: Headshots at 51%. Last 30 days: 18 matches, win rate 67%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.