TurbooToto

Japan
Streamer Player
385 matches tracked 109 matches in 30 days
ELO ▼ 70
1,577
30-day peak: 1,806
Rank EU
#531,555
Japan #14,364 in Japan

How does TurbooToto play?

Rating 1.06 (from 246 matches) K/R 0.79 ADR 85.1 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.07+0.08 · Ø 0.99 better than 76%
Pistol kills per match 3.6
Knife kills 12 in 385 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 78%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 46x 4K, 6 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 98%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 83.8, Win rate at 49%, ELO at 1,577
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months unchanged at 0.78. Clearly above the average (0.72).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −511 ELO
121 matches · 41% win rate
On Dust 2 −384 ELO
36 matches · 28% win rate
Between 12:00 and 18:00 −286 ELO, win rate 41%

TurbooToto loses the most ELO in match 1 of the day: −511 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.12 · Ancient
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient123
53% better than 60%
0.83 better than 89%
90.2 better than 91%
1.12 better than 84%
55% of 486 duels better than 75%
41% of 37 situations better than 59%
Anubis88
57% better than 72%
0.79 better than 81%
83.3 better than 70%
1.04 better than 65%
54% of 275 duels better than 70%
36% of 33 situations better than 41%
Mirage51
43% better than 24%
0.75 better than 62%
80.8 better than 55%
1.06 better than 67%
52% of 190 duels better than 60%
33% of 18 situations better than 37%
Inferno46
37% better than 10%
0.80 better than 85%
86.0 better than 82%
1.14 better than 86%
54% of 148 duels better than 68%
22% of 18 situations better than 17%
Dust 236
28% better than 2%
0.75 better than 64%
81.3 better than 60%
1.01 right on the average
45% of 106 duels better than 21%
37% of 19 situations better than 49%
Overpass15
53% -
0.79 -
84.4 -
1.19-
100% of 4 duels -
-
Nuke14
43% -
0.78 -
80.3 -
0.98-
59% of 32 duels -
33% of 9 situations -
Cache11
55% -
0.68 -
78.1 -
0.92-
49% of 35 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TurbooToto plays

Across 385 matches TurbooToto averages K/R 0.79 and ADR 85.1; the rating across the 246 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 85.1, better than 83% of level 8 players. Averages 17.6 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 88 matches. In 110 of 247 matches the rating was 1.10 or higher (45%), in 74 it was below 0.90. In 217 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: June 2026 at 1.23. TurbooToto loses the most ELO in match 1 of the day (−511 ELO, win rate 41%). Things go best in match 2 of the day (+458 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +458 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.8, Win rate at 49%, ELO at 1,577. Last 30 days: 109 matches, win rate 49%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.