ttatsuya_btw

Sint Maarten
Streamer

257 followers 10 streams in 30 days 2 avg. viewers last live on Oct 9, 2026

336 matches tracked 55 matches in 30 days
ELO ▼ 10
1,147
30-day peak: 1,295
Rank EU
#975,139
Sint Maarten #198 in Sint Maarten

How does ttatsuya_btw play?

Rating 0.95 (from 188 matches) K/R 0.71 ADR 84.9 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 188 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
EntryMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.1
Knife kills 4 in 336 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 63%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 35x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 9%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 85.9
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −276

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months unchanged at 0.71. Just above the average (0.70).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −519 ELO
84 matches · 37% win rate
In match 2 of the day −301 ELO
64 matches · 41% win rate
Between 12:00 and 18:00 −392 ELO, win rate 39%
On Fridays −496 ELO, win rate 33%

ttatsuya_btw loses the most ELO on Dust 2: −519 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.06 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
55% better than 70%
0.74 better than 67%
87.4 better than 89%
1.02 better than 66%
50% of 452 duels better than 57%
32% of 25 situations better than 35%
Dust 284
37% better than 10%
0.68 better than 39%
83.0 better than 74%
0.86 better than 14%
44% of 380 duels better than 22%
27% of 15 situations better than 22%
Ancient48
35% better than 11%
0.67 better than 33%
81.9 better than 70%
0.80 better than 4%
42% of 187 duels better than 14%
14% of 7 situations better than 7%
Anubis40
58% better than 77%
0.80 better than 89%
92.1 better than 96%
1.04 better than 72%
55% of 257 duels better than 80%
50% of 14 situations better than 80%
Nuke24
42% better than 23%
0.72 right on the average
84.7 better than 78%
1.00-
50% of 92 duels right on the average
0% of 2 situations better than 1%
Inferno19
47% better than 35%
0.63 better than 23%
72.4 better than 28%
0.97-
38% of 91 duels better than 8%
40% of 5 situations better than 57%
Overpass3
67% -
0.87 -
98.6 -
1.19-
100% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ttatsuya_btw plays

Across 336 matches ttatsuya_btw averages K/R 0.71 and ADR 84.9; the rating across the 188 rated matches is 0.95. Biggest strength: Rounds with first kill at 17%, better than 99% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 64 of 188 matches the rating was 1.10 or higher (34%), in 96 it was below 0.90. In 144 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. ttatsuya_btw loses the most ELO on Dust 2 (−519 ELO, win rate 37%). Things go best on Mirage (+482 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +393 ELO. Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −276. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 85.9. Last 30 days: 55 matches, win rate 47%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.