tsekuz1

MN
Streamer
171 matches tracked 10 matches in 30 days
ELO ▼ 20
2,497
30-day peak: 2,518
Rank SEA ▼ 49 places
#1,092
MN #258 in MN
30 days · prev. #1,043 · best #1,006

How does tsekuz1 play?

Rating 1.04 (from 22 matches) K/R 0.76 ADR 80.4 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 36% weak 0.75 to 0.89 23% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
AWPerHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 3.1
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.75, ADR at 81.0, Headshots at 59%, ELO at 2,497
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
44 matches · 43% win rate
On Dust 2 −9 ELO
33 matches · 42% win rate
On Saturdays −44 ELO, win rate 40%

tsekuz1 loses the most ELO in match 2 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 54%
0.77 better than 63%
81.5 better than 53%
1.06-
50% of 44 duels better than 43%
17% of 6 situations better than 5%
Dust 233
42% better than 18%
0.75 better than 56%
83.3 better than 63%
1.43-
67% of 3 duels better than 99%
-
Ancient29
55% better than 60%
0.69 better than 23%
73.4 better than 11%
0.85-
33% of 9 duels better than 1%
0% of 1 situations better than 1%
Anubis18
61% better than 79%
0.77 better than 63%
80.7 better than 46%
1.13-
83% of 6 duels better than 99%
-
Inferno17
35% better than 6%
0.80 better than 72%
82.5 better than 55%
0.98-
78% of 9 duels better than 99%
0% of 3 situations better than 1%
Nuke6
50% -
0.77 -
78.4 -
1.19-
100% of 2 duels -
50% of 2 situations -
Cache5
60% -
0.78 -
82.4 -
1.02-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsekuz1 plays

Across 171 matches tsekuz1 averages K/R 0.76 and ADR 80.4; the rating across the 22 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 8 of 22 matches the rating was 1.10 or higher (36%), in 6 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. tsekuz1 loses the most ELO in match 2 of the day (−29 ELO, win rate 43%). Things go best on Mirage (+104 ELO, win rate 53%). Match no. 4 of the day goes best: 65% win rate, +103 ELO. Improved over the last three months: Win rate +10 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.0, Headshots at 59%, ELO at 2,497. Last 30 days: 10 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.