truhloo

Bosnia & Herzegovina
Streamer
378 matches tracked 53 matches in 30 days
ELO ▲ 88
1,966
30-day peak: 2,042
Rank EU
#261,296
Bosnia & Herzegovina #804 in Bosnia & Herzegovina

How does truhloo play?

Rating 1.13 (from 219 matches) K/R 0.81 ADR 89.0 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.7
Zeus kills2 in 378 matches
Knife kills 6 in 378 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.9%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 41x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.33, ADR +5.2
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −5 pp, ELO −80

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −240 ELO
74 matches · 41% win rate
In match 3 of the day −111 ELO
66 matches · 42% win rate
On Thursdays −176 ELO, win rate 40%

truhloo loses the most ELO on Ancient: −240 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.44 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
55% better than 66%
0.84 better than 90%
92.4 better than 93%
1.16 better than 88%
55% of 464 duels better than 74%
37% of 46 situations better than 48%
Mirage96
54% better than 61%
0.85 better than 91%
91.7 better than 92%
1.17 better than 89%
60% of 366 duels better than 92%
41% of 37 situations better than 60%
Ancient74
41% better than 17%
0.82 better than 88%
88.6 better than 87%
1.15 better than 89%
60% of 203 duels better than 92%
35% of 31 situations better than 44%
Anubis30
43% better than 23%
0.66 better than 16%
76.7 better than 30%
0.96 better than 27%
57% of 75 duels better than 83%
80% of 5 situations better than 99%
Inferno25
44% better than 21%
0.82 better than 81%
90.6 better than 87%
1.23-
61% of 69 duels better than 87%
13% of 8 situations better than 5%
Nuke14
36% -
0.57 -
69.1 -
0.72-
34% of 29 duels -
50% of 4 situations -
Cache10
20% -
0.67 -
72.9 -
0.75-
31% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How truhloo plays

Across 378 matches truhloo averages K/R 0.81 and ADR 89.0; the rating across the 219 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 18.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 126 matches. In 103 of 219 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 147 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. truhloo loses the most ELO on Ancient (−240 ELO, win rate 41%). Things go best on Mirage (+398 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +146 ELO. Improved over the last three months: K/R +0.08, Rating +0.33, ADR +5.2. Got weaker: Headshots −5 pp, ELO −80. Unchanged in recent months: Win rate at 48%. Last 30 days: 53 matches, win rate 51%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.