tronincs

tronincs

Ukraine
Streamer

937 followers 14 streams in 30 days 2 avg. viewers last live on Oct 17, 2026

133 matches tracked 16 matches in 30 days

How does tronincs play?

Rating 0.95 (from 88 matches) K/R 0.71 ADR 79.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.92−0.08 · Ø 1.00 better than 23%
Pistol kills per match 2.8
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 5%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 10x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.04, Win rate −20 pp, ELO −727

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.78. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
30 matches · 37% win rate
On Anubis −47 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −207 ELO, win rate 36%

tronincs loses the most ELO in match 2 of the day: −126 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 46 · Nuke
  4. Reached level 10 · Ancient
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 80%
0.73 better than 55%
76.8 better than 38%
0.97 better than 40%
49% of 78 duels better than 45%
33% of 3 situations better than 38%
Dust 228
50% right on the average
0.74 better than 61%
83.6 better than 73%
1.02 better than 59%
54% of 115 duels better than 74%
17% of 6 situations better than 7%
Ancient24
50% right on the average
0.71 better than 41%
79.7 better than 46%
1.02-
40% of 70 duels better than 6%
33% of 6 situations better than 37%
Anubis20
45% better than 33%
0.63 better than 10%
70.4 better than 9%
0.89 better than 16%
45% of 89 duels better than 24%
40% of 5 situations better than 56%
Inferno17
29% better than 2%
0.70 better than 46%
83.1 better than 76%
0.86-
46% of 78 duels better than 24%
33% of 3 situations better than 42%
Nuke11
36% -
0.80 -
83.8 -
0.96-
49% of 51 duels -
40% of 5 situations -
Cache3
0% -
0.65 -
75.2 -
0.90-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tronincs plays

Across 133 matches tronincs averages K/R 0.71 and ADR 79.2; the rating across the 88 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 41 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. tronincs loses the most ELO in match 2 of the day (−126 ELO, win rate 37%). Things go best on Mirage (+117 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Win rate −20 pp, ELO −727. Unchanged in recent months: ADR at 76.2. Last 30 days: 16 matches, win rate 38%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.