tripoka

Russia
Moderator Player Viewer
213 matches tracked 26 matches in 30 days
ELO ▲ 60
1,622
30-day peak: 1,622
Rank EU
#490,553
Russia #131,900 in Russia

How does tripoka play?

Rating 1.03 (from 78 matches) K/R 0.71 ADR 81.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.3
Knife kills 12 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 90%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 12x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 87%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.25, ADR +12.1
= Stayed the same
Headshots at 43%, Win rate at 48%, ELO at 1,622
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.69). Well above the average (0.71).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −142 ELO
35 matches · 40% win rate
On Anubis −117 ELO
38 matches · 45% win rate
On Wednesdays −171 ELO, win rate 38%

tripoka loses the most ELO in match 3 of the day: −142 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.70 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 64%
0.69 better than 33%
76.8 better than 35%
1.00 better than 47%
54% of 78 duels better than 72%
42% of 12 situations better than 62%
Dust 244
45% better than 33%
0.66 better than 19%
77.4 better than 37%
1.00 better than 47%
51% of 51 duels better than 54%
36% of 11 situations better than 47%
Anubis38
45% better than 32%
0.71 better than 43%
81.7 better than 61%
0.95 better than 31%
40% of 81 duels better than 7%
30% of 10 situations better than 30%
Ancient30
53% better than 60%
0.79 better than 78%
86.9 better than 84%
1.13-
63% of 43 duels better than 97%
50% of 12 situations better than 79%
Inferno17
41% better than 18%
0.71 right on the average
87.3 better than 84%
0.99-
41% of 37 duels better than 10%
20% of 5 situations better than 12%
Nuke16
56% better than 56%
0.79 better than 66%
85.1 better than 64%
1.25-
57% of 21 duels better than 75%
25% of 4 situations better than 16%
Overpass11
36% -
0.74 -
80.4 -
0.90-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tripoka plays

Across 213 matches tripoka averages K/R 0.71 and ADR 81.0; the rating across the 78 rated matches is 1.03. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 27 of 78 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. tripoka loses the most ELO in match 3 of the day (−142 ELO, win rate 40%). Things go best in match 2 of the day (+266 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +266 ELO. Improved over the last three months: K/R +0.12, Rating +0.25, ADR +12.1. Unchanged in recent months: Headshots at 43%, Win rate at 48%, ELO at 1,622. Last 30 days: 26 matches, win rate 58%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.