How does trg4k play?

Rating 1.34 (from 28 matches) K/R 0.99 ADR 103.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 28 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
DamageEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 67% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.56 K/D and so well above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 16% no comparison
K/D 1.56+0.52 · Ø 1.04 better than 99%
Pistol kills per match 4.5
Knife kills 1 in 69 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1% no comparison
3K rounds 8.6% no comparison
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 1x 4K, 1 ace in 8 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 4.4 no comparison
Enemies flashed per round 0.34 no comparison
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether trg4k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: June 2026 with 0.99.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 72%
1.03 better than 99%
106.7 better than 99%
1.34-
54% of 59 duels better than 63%
44% of 9 situations better than 67%
Dust 222
73% better than 98%
1.01 better than 99%
101.4 better than 99%
1.41-
58% of 33 duels better than 81%
40% of 10 situations better than 55%
Anubis4
25% -
0.86 -
95.1 -
-
-
-
Nuke4
75% -
1.03 -
113.0 -
2.18-
100% of 3 duels -
-
Inferno3
0% -
0.61 -
79.8 -
0.80-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How trg4k plays

Across 69 matches trg4k averages K/R 0.99 and ADR 103.3; the rating across the 28 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 21.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 73% win rate in 22 matches. In 18 of 28 matches the rating was 1.10 or higher (64%), in 4 it was below 0.90. In 8 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.37. Things go best in match 1 of the day (±0 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.