totalnormalfry

Finland
Streamer Player Viewer
139 matches tracked 14 matches in 30 days Follow on Twitch
ELO ▲ 148
975
30-day peak: 983
Rank EU
#1,146,267 #20,755 in FI

How does totalnormalfry play?

Rating 0.97 (from 103 matches) K/R 0.66 ADR 75.8 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 4
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 19%+9 pp better than 99%
Opening duels won 52%+3 pp better than 81%

Clutch

Strength
Last one alive
Clutch 1v1 won 55%+16 pp better than 99%
Clutch 1v2 won 29%+7 pp better than 92%
Clutch kills per match 3.5+1.9 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+3 pp better than 69%
AWP share of kills 4%−7 pp better than 24%
K/D 0.98+0.02 better than 71%
Pistol kills per match 2.0 from the last 107

Impact

Average
Damage and big rounds
Rounds with 2K 10.0%−2.7 pp better than 5%
Rounds with 3K 3.5%−0.1 pp better than 47%
MVPs per match 3.7+1.6 better than 99%
4Ks and aces 11x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−5 pp better than 22%
Utility damage per round 1.9−1.9 better than 10%
Enemies flashed per round 0.11−0.13 better than 14%
Rounds with a death 68%−5 pp better than 97%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 107 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −36 ELO
33 matches · 45% wins
Between 18:00 and 24:00 −239 ELO, win rate 36%

totalnormalfry loses the most ELO on Mirage: −36 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 37%
0.72 better than 63%
81.0 better than 70%
1.01 better than 70%
44% of 160 duels better than 22%
40% of 20 situations better than 58%
Dust 221
52% better than 62%
0.71 better than 60%
81.8 better than 75%
1.02 better than 74%
50% of 105 duels better than 56%
57% of 7 situations better than 91%
Nuke17
59% better than 69%
0.65 better than 30%
78.0 better than 57%
0.94-
32% of 57 duels better than 2%
60% of 10 situations better than 91%
Cache11
55% -
0.72 -
81.7 -
1.02-
39% of 36 duels -
38% of 8 situations -
Anubis10
50% -
0.66 -
71.6 -
0.96-
46% of 28 duels -
44% of 9 situations -
Inferno5
20% -
0.56 -
70.7 -
0.80-
55% of 38 duels -
57% of 23 situations -
Vertigo5
40% -
0.73 -
77.2 -
0.99-
39% of 28 duels -
20% of 5 situations -
Ancient3
0% -
0.69 -
77.3 -
0.93-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How totalnormalfry plays

Across 139 matches totalnormalfry averages K/R 0.66 and ADR 75.8; the rating across the 103 rated matches is 0.97. Biggest strength: Rounds with first kill at 19%. That is better than 99% of players on level 4. Most room to improve: Utility damage per round at 1.9. That is better than only 10% of players on level 4. On average 13.6 kills per match, 46% of them headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. In 109 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. totalnormalfry loses the most ELO on Mirage (−36 ELO, win rate 45%). Things go best on Dust 2 (+33 ELO, win rate 52%). Last 30 days: 14 matches, win rate 71%, ELO balance +183.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.