ToBroken18

Germany
Streamer Player
606 matches tracked 29 matches in 30 days
ELO ▲ 64
3,071
30-day peak: 3,130
Rank EU ▲ 250 places
#6,160
Germany #147 in Germany
30 days · prev. #6,410 · best #4,654

How does ToBroken18 play?

Rating 1.04 (from 455 matches) K/R 0.75 ADR 83.0 from 606 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 455 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.8
Knife kills 8 in 606 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 6 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Rating at 1.02, ADR at 80.9, Win rate at 50%
▼ Got worse
K/R −0.04, ELO −151

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 606 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −469 ELO
101 matches · 41% win rate
In match 4 of the day −117 ELO
75 matches · 44% win rate
Between 0:00 and 6:00 −95 ELO, win rate 41%

ToBroken18 loses the most ELO in match 2 of the day: −469 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.97 · Anubis
  3. Recorded match no. 500 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 606 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
52% better than 37%
0.70 better than 22%
78.9 better than 33%
0.98 better than 21%
49% of 641 duels better than 28%
26% of 54 situations better than 15%
Dust 2144
49% better than 27%
0.76 right on the average
84.7 better than 63%
1.06 better than 44%
51% of 616 duels better than 41%
27% of 66 situations better than 18%
Ancient136
51% better than 34%
0.73 better than 35%
82.1 better than 48%
1.03 better than 39%
50% of 414 duels better than 35%
36% of 66 situations better than 43%
Anubis126
51% better than 36%
0.81 better than 75%
87.1 better than 77%
1.11 better than 65%
51% of 491 duels better than 40%
36% of 50 situations better than 43%
Inferno23
57% better than 35%
0.73 better than 28%
84.4 better than 49%
1.02 better than 23%
52% of 111 duels better than 29%
17% of 6 situations better than 8%
Overpass5
20% -
0.56 -
71.5 -
0.69-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ToBroken18 plays

Across 606 matches ToBroken18 averages K/R 0.75 and ADR 83.0; the rating across the 455 rated matches is 1.04. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 178 of 455 matches the rating was 1.10 or higher (39%), in 180 it was below 0.90. In 206 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.27. ToBroken18 loses the most ELO in match 2 of the day (−469 ELO, win rate 41%). Things go best from match 5 of the day (+1,031 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +1,031 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.04, ELO −151. Unchanged in recent months: Rating at 1.02, ADR at 80.9, Win rate at 50%. Last 30 days: 29 matches, win rate 52%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.