tixerekk9

Poland
Streamer
505 matches tracked 116 matches in 30 days

How does tixerekk9 play?

Rating 0.98 K/R 0.73 ADR 78.1 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 505 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.96−0.03 · Ø 0.99 better than 44%
Pistol kills per match 2.4
Knife kills 13 in 505 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 45%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 72%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 77x 4K, 8 aces in 394 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 32%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +8 pp, ELO +299
= Stayed the same
ADR at 78.6, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −377 ELO
59 matches · 37% win rate
On Inferno −138 ELO
45 matches · 44% win rate
On Tuesdays −325 ELO, win rate 42%

tixerekk9 loses the most ELO in match 3 of the day: −377 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Most kills in a match: 53 · Mirage
  3. Highest rating in a match: 2.43 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
53% better than 64%
0.74 better than 62%
79.4 better than 53%
0.99 right on the average
51% of 919 duels better than 57%
40% of 91 situations better than 60%
Dust 2103
50% right on the average
0.72 better than 57%
77.6 better than 45%
0.98 right on the average
50% of 488 duels better than 54%
43% of 49 situations better than 65%
Anubis68
46% better than 33%
0.74 better than 69%
81.4 better than 62%
0.99 better than 52%
49% of 380 duels right on the average
43% of 44 situations better than 68%
Ancient60
50% right on the average
0.75 better than 71%
80.6 better than 60%
1.03 better than 73%
47% of 277 duels better than 37%
40% of 40 situations better than 56%
Inferno45
44% better than 26%
0.67 better than 33%
72.4 better than 22%
0.92 better than 30%
47% of 214 duels better than 39%
45% of 22 situations better than 68%
Nuke43
51% better than 41%
0.73 right on the average
76.3 better than 36%
0.96 better than 32%
49% of 209 duels better than 42%
39% of 18 situations better than 47%
Cache18
50% -
0.73 -
75.0 -
1.01-
54% of 79 duels -
36% of 11 situations -
Vertigo6
33% -
0.70 -
70.2 -
0.95-
39% of 23 duels -
0% of 3 situations -
Overpass3
0% -
0.45 -
53.2 -
0.67-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tixerekk9 plays

Across 505 matches tixerekk9 averages K/R 0.73, ADR 78.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 81% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 18% of level 6 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 159 matches. In 179 of 505 matches the rating was 1.10 or higher (35%), in 217 it was below 0.90. In 394 matches with detailed stats: 77 4Ks and 8 aces. Best month by rating: October 2026 at 1.03. tixerekk9 loses the most ELO in match 3 of the day (−377 ELO, win rate 37%). Things go best in match 4 of the day (+288 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +288 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +8 pp, ELO +299. Unchanged in recent months: ADR at 78.6, Win rate at 49%. Last 30 days: 116 matches, win rate 53%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.