Ti_ToV

Brazil
Streamer Viewer

1,143 followers 19 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

360 matches tracked 36 matches in 30 days
ELO ▼ 23
1,548
30-day peak: 1,651
Rank EU
#559,817
Brazil #2,447 in Brazil

How does Ti_ToV play?

Rating 0.97 (from 212 matches) K/R 0.69 ADR 84.1 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.9 from the last 359
Knife kills 4 in 359 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 1 ace in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1, Headshots +4 pp, Win rate +3 pp, ELO +283
= Stayed the same
K/R at 0.68
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
146 matches · 45% win rate
On Inferno −32 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −330 ELO, win rate 19%
On Saturdays −253 ELO, win rate 34%

Ti_ToV loses the most ELO on Mirage: −144 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
45% better than 30%
0.72 right on the average
89.5 better than 90%
0.98 better than 40%
48% of 384 duels better than 36%
35% of 52 situations better than 41%
Dust 294
52% better than 54%
0.67 better than 23%
80.1 better than 53%
0.95 better than 29%
48% of 232 duels better than 36%
36% of 45 situations better than 41%
Ancient54
48% better than 47%
0.72 better than 43%
84.2 better than 68%
0.99 better than 43%
58% of 146 duels better than 87%
29% of 21 situations better than 27%
Inferno20
40% better than 16%
0.68 better than 33%
87.0 better than 83%
0.93-
51% of 59 duels right on the average
36% of 11 situations better than 47%
Anubis19
53% better than 61%
0.70 better than 36%
82.3 better than 63%
1.07-
45% of 40 duels better than 20%
50% of 6 situations better than 79%
Nuke15
47% better than 28%
0.65 better than 9%
75.8 better than 22%
0.91-
48% of 29 duels better than 28%
50% of 8 situations better than 76%
Overpass7
29% -
0.73 -
79.7 -
-
-
-
Cache4
50% -
0.50 -
66.2 -
0.69-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ti_ToV plays

Across 360 matches Ti_ToV averages K/R 0.69 and ADR 84.1; the rating across the 212 rated matches is 0.97. Biggest strength: Utility damage per round at 6.9, better than 95% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 69 of 212 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Ti_ToV loses the most ELO on Mirage (−144 ELO, win rate 45%). Things go best on Dust 2 (+198 ELO, win rate 52%). Improved over the last three months: ADR +4.1, Headshots +4 pp, Win rate +3 pp, ELO +283. Unchanged in recent months: K/R at 0.68. Last 30 days: 36 matches, win rate 47%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.