thyyk1

Finland
Player
249 matches tracked 10 matches in 30 days
ELO ▼ 55
1,961
30-day peak: 2,033
Rank EU
#262,997
Finland #6,058 in Finland

How does thyyk1 play?

Rating 0.97 (from 138 matches) K/R 0.65 ADR 69.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 32% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, ADR +7.6, Win rate +5 pp
= Stayed the same
Headshots at 40%, ELO at 1,961
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.70 (at the start 0.60). Just below the average (0.72).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −316 ELO
62 matches · 40% win rate
In match 4 of the day −125 ELO
27 matches · 37% win rate
On Thursdays −173 ELO, win rate 39%

thyyk1 loses the most ELO from match 5 of the day: −316 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.84 · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 43%
0.66 better than 17%
72.3 better than 13%
0.99 better than 41%
50% of 163 duels better than 46%
36% of 22 situations better than 44%
Ancient45
47% better than 36%
0.62 better than 6%
68.9 better than 3%
0.91 better than 17%
54% of 71 duels better than 70%
25% of 8 situations better than 24%
Anubis32
44% better than 28%
0.68 better than 23%
73.0 better than 12%
1.02 right on the average
52% of 63 duels better than 57%
46% of 13 situations better than 72%
Inferno31
42% better than 17%
0.67 better than 24%
69.4 better than 6%
1.00 better than 41%
56% of 61 duels better than 70%
40% of 5 situations right on the average
Dust 229
45% better than 31%
0.59 better than 3%
63.9 better than 1%
0.88 better than 9%
56% of 45 duels better than 79%
21% of 14 situations better than 11%
Nuke18
67% better than 82%
0.66 better than 12%
68.3 better than 4%
1.05-
53% of 36 duels right on the average
71% of 7 situations better than 97%
Cache8
25% -
0.68 -
71.2 -
0.99-
41% of 29 duels -
29% of 7 situations -
Overpass4
75% -
0.61 -
57.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How thyyk1 plays

Across 249 matches thyyk1 averages K/R 0.65 and ADR 69.8; the rating across the 138 rated matches is 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Damage per round (ADR) at 69.8, better than only 3% of level 9 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 43 of 138 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 122 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. thyyk1 loses the most ELO from match 5 of the day (−316 ELO, win rate 40%). Things go best in match 3 of the day (+227 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +227 ELO. Improved over the last three months: K/R +0.10, ADR +7.6, Win rate +5 pp. Unchanged in recent months: Headshots at 40%, ELO at 1,961. Last 30 days: 10 matches, win rate 30%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.