thrashpz

USA
Streamer Player
120 matches tracked Follow on Twitch
ELO
1,958
Peak across recorded matches: 2,087
Rank NA ▲ 1,793 places
#5,487 #3,262 in US
30 days · before #7,280 · best #5,487

How does thrashpz play?

K/R 0.73 ADR 77.9 from 120 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 3%−8 pp better than 18%
K/D 1.02+0.02 better than 53%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5%−3.6 pp better than 1%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 4x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, ADR −8.4, Win rate −17 pp, ELO −85

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.61 (at the start 0.76).

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +3 ELO, win rate 45%
On Wednesdays +32 ELO, win rate 47%

Nothing clear

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Reached level 10 · Inferno
  3. Longest win streak: 11 wins in a row · Anubis
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 82%
0.69 better than 28%
78.7 better than 40%
-
52% of 111 duels better than 59%
50% of 6 situations better than 80%
Ancient24
38% better than 13%
0.67 better than 17%
69.7 better than 5%
-
47% of 97 duels better than 28%
23% of 13 situations better than 13%
Mirage21
71% better than 97%
0.80 better than 82%
82.7 better than 65%
-
46% of 70 duels better than 24%
45% of 11 situations better than 71%
Anubis16
63% better than 85%
0.69 better than 27%
75.2 better than 20%
-
63% of 48 duels better than 97%
33% of 15 situations better than 38%
Cache14
71% -
0.84 -
85.8 -
-
60% of 70 duels -
50% of 6 situations -
Inferno10
60% -
0.73 -
75.7 -
-
56% of 25 duels -
50% of 2 situations -
Nuke7
43% -
0.78 -
83.4 -
-
35% of 20 duels -
0% of 1 situations -
Overpass3
0% -
0.78 -
80.8 -
-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thrashpz plays

Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 9. Most room to improve: Rounds with 3K at 2.8%. That is better than only 7% of players on level 9. On average 15.9 kills per match, 49% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 23 matches with detailed stats: 4 4Ks and 0 aces. Things go best from match 5 of the day (+98 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.15, ADR −8.4, Win rate −17 pp, ELO −85.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.