Thonder1

Vietnam
Streamer
193 matches tracked
ELO ▼ 58
2,243
30-day peak: 2,301
Rank EU
#118,908
Vietnam #267 in Vietnam

How does Thonder1 play?

Rating 1.04 (from 88 matches) K/R 0.68 ADR 75.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Zeus kills1 in 193 matches
Knife kills 5 in 193 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 9x 4K, 0 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +6 pp, ELO +157
= Stayed the same
Rating at 1.01
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −82 ELO
46 matches · 54% win rate
On Nuke −78 ELO
30 matches · 40% win rate
On Sundays −109 ELO, win rate 47%

Thonder1 loses the most ELO on Inferno: −82 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 29 · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
62% better than 84%
0.73 better than 43%
81.8 better than 51%
1.17 better than 89%
63% of 72 duels better than 96%
50% of 14 situations better than 79%
Inferno46
54% better than 54%
0.71 better than 42%
76.7 better than 31%
0.98 better than 33%
52% of 71 duels right on the average
33% of 15 situations better than 41%
Nuke30
40% better than 10%
0.61 better than 2%
69.9 better than 4%
1.07-
52% of 25 duels better than 47%
29% of 7 situations better than 21%
Dust 216
50% better than 44%
0.60 better than 3%
66.7 better than 2%
0.93-
38% of 42 duels better than 3%
25% of 12 situations better than 18%
Overpass12
50% -
0.64 -
75.0 -
1.07-
100% of 2 duels -
0% of 1 situations -
Train12
58% -
0.65 -
73.2 -
-
-
-
Anubis10
60% -
0.68 -
75.8 -
1.05-
35% of 23 duels -
25% of 8 situations -
Mirage9
44% -
0.65 -
69.1 -
1.00-
67% of 12 duels -
29% of 7 situations -
Cache4
25% -
0.69 -
77.8 -
1.01-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Thonder1 plays

Across 193 matches Thonder1 averages K/R 0.68 and ADR 75.7; the rating across the 88 rated matches is 1.04. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 59% headshots. The strongest map is Ancient with a 62% win rate in 53 matches. In 38 of 88 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Thonder1 loses the most ELO on Inferno (−82 ELO, win rate 54%). Things go best on Ancient (+330 ELO, win rate 62%). Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +6 pp, ELO +157. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.01. Last 30 days: 7 matches, win rate 29%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.