TheOrcGaming

Belgium
Streamer Player

782 followers 14 streams in 30 days 3 avg. viewers last live on Oct 21, 2026

250 matches tracked 31 matches in 30 days
ELO ▲ 26
1,376
30-day peak: 1,438
Rank EU
#732,538
Belgium #2,604 in Belgium

How does TheOrcGaming play?

Rating 0.91 (from 96 matches) K/R 0.72 ADR 79.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 9% weak 0.75 to 0.89 21% very weak below 0.75 41%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 3.0
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 5x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.19, ADR −8.1, Headshots −4 pp, Win rate −5 pp, ELO −162

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −229 ELO
44 matches · 32% win rate
On Dust 2 −131 ELO
38 matches · 39% win rate
Between 12:00 and 18:00 −101 ELO, win rate 41%
On Sundays −221 ELO, win rate 30%

TheOrcGaming loses the most ELO on Anubis: −229 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.46 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 35%
0.75 better than 69%
83.1 better than 74%
0.98 right on the average
47% of 123 duels better than 35%
18% of 11 situations better than 7%
Anubis44
32% better than 2%
0.65 better than 15%
72.0 better than 11%
0.79 better than 2%
46% of 95 duels better than 27%
33% of 12 situations better than 36%
Dust 238
39% better than 14%
0.65 better than 18%
75.8 better than 32%
0.80-
43% of 53 duels better than 15%
0% of 3 situations better than 1%
Ancient33
58% better than 76%
0.77 better than 73%
84.5 better than 75%
1.03 better than 64%
41% of 85 duels better than 6%
17% of 12 situations better than 7%
Cache30
53% -
0.71 -
76.7 -
0.79-
31% of 78 duels -
0% of 4 situations -
Inferno21
48% better than 41%
0.74 better than 65%
79.0 right on the average
0.87-
41% of 49 duels better than 9%
67% of 6 situations better than 96%
Nuke17
65% better than 85%
0.81 better than 80%
85.1 better than 70%
1.16-
57% of 46 duels better than 82%
20% of 10 situations better than 12%
Overpass8
38% -
0.85 -
91.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TheOrcGaming plays

Across 250 matches TheOrcGaming averages K/R 0.72 and ADR 79.5; the rating across the 96 rated matches is 0.91. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 28 of 96 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 64 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. TheOrcGaming loses the most ELO on Anubis (−229 ELO, win rate 32%). Things go best on Ancient (+182 ELO, win rate 58%). Match no. 2 of the day goes best: 56% win rate, +149 ELO. Got weaker: K/R −0.09, Rating −0.19, ADR −8.1, Headshots −4 pp, Win rate −5 pp, ELO −162. Last 30 days: 31 matches, win rate 42%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.