TheHOR1Z0N

Georgia
Streamer
212 matches tracked

How does TheHOR1Z0N play?

Rating 1.02 (from 56 matches) K/R 0.73 ADR 78.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 4 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +253
= Stayed the same
K/R at 0.73, ADR at 77.2, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
39 matches · 41% win rate
On Saturdays −119 ELO, win rate 42%

TheHOR1Z0N loses the most ELO in match 1 of the day: −120 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
64% better than 87%
0.76 better than 57%
81.1 better than 49%
1.10 better than 69%
59% of 111 duels better than 86%
50% of 8 situations better than 81%
Mirage66
50% better than 42%
0.74 better than 48%
79.6 better than 42%
0.98 better than 31%
58% of 73 duels better than 83%
10% of 10 situations better than 2%
Anubis20
45% better than 27%
0.63 better than 6%
72.6 better than 9%
0.93-
53% of 19 duels better than 57%
14% of 7 situations better than 6%
Ancient18
33% better than 6%
0.70 better than 28%
72.8 better than 10%
0.78-
25% of 4 duels better than 1%
-
Inferno13
54% -
0.73 -
79.1 -
0.96-
58% of 19 duels -
43% of 7 situations -
Cache7
57% -
0.82 -
82.1 -
1.24-
100% of 5 duels -
-
Nuke7
14% -
0.62 -
69.9 -
-
-
-
Overpass5
80% -
0.68 -
74.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TheHOR1Z0N plays

Across 212 matches TheHOR1Z0N averages K/R 0.73 and ADR 78.7; the rating across the 56 rated matches is 1.02. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 76 matches. In 19 of 56 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. TheHOR1Z0N loses the most ELO in match 1 of the day (−120 ELO, win rate 41%). Things go best on Dust 2 (+449 ELO, win rate 64%). Match no. 4 of the day goes best: 62% win rate, +179 ELO. Improved over the last three months: Headshots +7 pp, ELO +253. Unchanged in recent months: K/R at 0.73, ADR at 77.2, Win rate at 54%. Last 30 days: 5 matches, win rate 80%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.