thedemon_live

Finland
Streamer
185 matches tracked Follow on Twitch

How does thedemon_live play?

Rating 0.69 (from 1 matches) K/R 0.70 ADR 77.0 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.69
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 48%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 28%
Clutch 1v2 won 14%−8 pp better than 11%
Clutch kills per match 1.9+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 2%−8 pp better than 13%
K/D 0.99−0.01 better than 47%
Pistol kills per match 2.0 from the last 176

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 3x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 5.0+0.8 better than 72%
Enemies flashed per round 0.14−0.14 better than 15%
Rounds with a death 70%−2.0 pp better than 80%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, ADR at 76.5
▼ Got worse
Win rate −14 pp, ELO −138

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 176 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.69 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 53%
0.69 better than 31%
73.6 better than 18%
-
47% of 97 duels better than 30%
33% of 36 situations better than 37%
Ancient32
69% better than 95%
0.74 better than 58%
80.4 better than 52%
-
53% of 93 duels better than 61%
50% of 22 situations better than 79%
Anubis31
71% better than 95%
0.73 level
82.1 better than 60%
-
48% of 82 duels better than 35%
40% of 30 situations better than 54%
Nuke23
39% better than 12%
0.70 better than 26%
78.5 better than 37%
-
56% of 75 duels better than 69%
38% of 8 situations level
Dust 218
33% better than 6%
0.69 better than 32%
75.6 better than 28%
-
49% of 55 duels better than 41%
58% of 12 situations better than 92%
Cache10
30% –
0.66 –
72.6 –
0.69–
42% of 24 duels –
40% of 5 situations –
Inferno10
50% –
0.66 –
77.2 –
-
43% of 51 duels –
50% of 2 situations –
Vertigo10
60% –
0.69 –
77.5 –
-
58% of 73 duels –
38% of 26 situations –

Compared with players on the same level who have at least 15 matches on the map.

How thedemon_live plays

Across 185 matches thedemon_live averages K/R 0.70 and ADR 77.0; the rating across the 1 rated matches is 0.69. Biggest strength: Utility with impact at 40%. That is better than 80% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 9% of players on level 8. On average 14.5 kills per match, 51% of them headshots. The strongest map is Anubis with a 71% win rate in 31 matches. In 53 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Ancient (+258 ELO, win rate 69%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −14 pp, ELO −138. Unchanged in recent months: K/R at 0.69, ADR at 76.5. Last 30 days: 1 matches, win rate 0%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.