the_nox_nox

Ukraine
Streamer

125 followers 28 streams in 30 days 8 avg. viewers last live on Oct 23, 2026

314 matches tracked 55 matches in 30 days
ELO ▼ 279
2,445
30-day peak: 2,851
Rank EU
#63,352
Ukraine #2,593 in Ukraine

How does the_nox_nox play?

Rating 1.05 (from 165 matches) K/R 0.71 ADR 77.0 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.1
Knife kills 6 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.7, Headshots at 57%
▼ Got worse
Rating −0.17, Win rate −5 pp, ELO −252

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −340 ELO
81 matches · 43% win rate
On Dust 2 −67 ELO
118 matches · 47% win rate
On Mondays −216 ELO, win rate 42%

the_nox_nox loses the most ELO in match 2 of the day: −340 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.26 · Inferno
  4. Most kills in a match: 45 · Nuke

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
47% better than 33%
0.70 better than 30%
75.4 better than 22%
1.05 better than 53%
49% of 217 duels better than 37%
39% of 38 situations better than 53%
Ancient80
50% better than 42%
0.71 better than 32%
76.9 better than 26%
1.01 better than 42%
51% of 172 duels better than 45%
58% of 19 situations better than 90%
Inferno53
57% better than 59%
0.72 better than 37%
78.4 better than 29%
1.09 better than 59%
56% of 108 duels better than 63%
40% of 20 situations better than 56%
Nuke22
59% better than 62%
0.75 better than 46%
81.9 better than 47%
1.17-
65% of 57 duels better than 97%
54% of 13 situations better than 83%
Anubis15
47% better than 31%
0.62 better than 4%
65.9 better than 1%
0.88-
61% of 28 duels better than 89%
53% of 15 situations better than 80%
Overpass13
46% -
0.77 -
81.9 -
1.06-
67% of 12 duels -
25% of 4 situations -
Cache9
44% -
0.77 -
82.4 -
1.02-
45% of 33 duels -
0% of 1 situations -
Mirage4
50% -
0.83 -
82.7 -
1.25-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How the_nox_nox plays

Across 314 matches the_nox_nox averages K/R 0.71 and ADR 77.0; the rating across the 165 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 70 of 165 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.22. the_nox_nox loses the most ELO in match 2 of the day (−340 ELO, win rate 43%). Things go best in match 4 of the day (+283 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +283 ELO. Got weaker: Rating −0.17, Win rate −5 pp, ELO −252. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Headshots at 57%. Last 30 days: 55 matches, win rate 42%, net ELO −276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.