THE_MEIX

Russia
Streamer

89 followers 10 streams in 30 days 1 avg. viewers last live on Oct 8, 2026

527 matches tracked 79 matches in 30 days
ELO ▲ 116
3,349
30-day peak: 3,492
Rank EU ▼ 677 places
#2,044
Russia #568 in Russia
30 days · prev. #1,367 · best #1,367

How does THE_MEIX play?

Rating 1.00 (from 361 matches) K/R 0.69 ADR 76.8 from 527 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 3.1
Knife kills 6 in 527 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 36x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.4, Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −157

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 527 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −250 ELO
136 matches · 48% win rate
On Inferno −70 ELO
20 matches · 45% win rate
On Tuesdays −524 ELO, win rate 39%

THE_MEIX loses the most ELO on Mirage: −250 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Highest rating in a match: 2.85 · Nuke
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 527 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2181
53% better than 43%
0.68 better than 16%
76.1 better than 21%
0.99 better than 22%
45% of 468 duels better than 14%
35% of 69 situations better than 38%
Mirage136
48% better than 22%
0.64 better than 6%
72.6 better than 9%
0.88 better than 4%
40% of 239 duels better than 2%
40% of 48 situations better than 54%
Nuke88
61% better than 61%
0.75 better than 41%
79.5 better than 34%
1.09 better than 53%
45% of 172 duels better than 11%
44% of 55 situations better than 61%
Anubis69
51% better than 36%
0.71 better than 28%
78.5 better than 32%
1.02 better than 36%
49% of 164 duels better than 29%
37% of 30 situations better than 45%
Cache22
68% better than 78%
0.81 better than 57%
86.5 better than 57%
1.19 better than 70%
55% of 66 duels right on the average
43% of 14 situations better than 62%
Inferno20
45% better than 6%
0.78 right on the average
79.8 better than 29%
1.10 better than 43%
43% of 70 duels better than 5%
25% of 12 situations better than 20%
Overpass11
45% -
0.72 -
83.2 -
1.21-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THE_MEIX plays

Across 527 matches THE_MEIX averages K/R 0.69 and ADR 76.8; the rating across the 361 rated matches is 1.00. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 127 of 361 matches the rating was 1.10 or higher (35%), in 145 it was below 0.90. In 222 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. THE_MEIX loses the most ELO on Mirage (−250 ELO, win rate 48%). Things go best on Nuke (+643 ELO, win rate 61%). Match no. 4 of the day goes best: 58% win rate, +383 ELO. Got weaker: Headshots −3 pp, ELO −157. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.4, Win rate at 53%. Last 30 days: 79 matches, win rate 54%, net ELO +236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.