the1stdarrquad

United Kingdom
Streamer Player
233 matches tracked 43 matches in 30 days Follow on Twitch
ELO ▼ 82
995
30-day peak: 1,194
Rank EU
#1,203,302 #21,308 in GB

How does the1stdarrquad play?

Rating 1.12 (from 50 matches) K/R 0.75 ADR 84.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 4
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+5 pp better than 74%
Clutch 1v2 won 24%+2 pp better than 71%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−14 pp better than 2%
AWP share of kills 0%−11 pp better than 2%
K/D 1.05+0.09 better than 89%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.6 pp better than 91%
Rounds with 3K 4.2%+0.5 pp better than 81%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 28x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 26%
Utility damage per round 2.4−1.4 better than 18%
Enemies flashed per round 0.26+0.02 better than 58%
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.4, Headshots at 29%
▼ Got worse
Win rate −11 pp, ELO −358

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −137 ELO
23 matches · 30% wins
On Dust 2 −98 ELO
52 matches · 38% wins
Between 12:00 and 18:00 −151 ELO, win rate 35%
On Fridays −11 ELO, win rate 41%

the1stdarrquad loses the most ELO in match 4 of the day: −137 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 51 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
47% better than 43%
0.76 better than 83%
86.3 better than 92%
1.16 better than 96%
50% of 418 duels better than 59%
39% of 44 situations better than 56%
Dust 252
38% better than 13%
0.71 better than 57%
79.8 better than 66%
1.06-
45% of 157 duels better than 30%
43% of 30 situations better than 69%
Ancient37
46% better than 38%
0.77 better than 83%
84.3 better than 82%
1.00-
50% of 137 duels better than 60%
43% of 21 situations better than 69%
Anubis30
63% better than 88%
0.82 better than 95%
90.9 better than 96%
1.16-
55% of 83 duels better than 83%
47% of 15 situations better than 72%
Cache14
57% -
0.75 -
84.1 -
1.38-
49% of 45 duels -
60% of 10 situations -
Inferno4
0% -
0.46 -
54.5 -
0.88-
-
67% of 3 situations -
Nuke3
33% -
0.76 -
79.9 -
1.08-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How the1stdarrquad plays

Across 233 matches the1stdarrquad averages K/R 0.75 and ADR 84.4; the rating across the 50 rated matches is 1.12. Biggest strength: Rating at 1.12. That is better than 97% of players on level 4. Most room to improve: Headshot rate at 29%. That is better than only 2% of players on level 4. On average 16.2 kills per match, 29% of them headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 21 of 50 matches the rating was 1.10 or higher (42%), in 13 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. the1stdarrquad loses the most ELO in match 4 of the day (−137 ELO, win rate 30%). Things go best on Anubis (+270 ELO, win rate 63%). Got weaker: Win rate −11 pp, ELO −358. Unchanged in recent months: K/R at 0.76, ADR at 84.4, Headshots at 29%. Last 30 days: 43 matches, win rate 42%, ELO balance −84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.