th0rneCS

Argentina
Streamer
116 matches tracked 11 matches in 30 days
ELO ▲ 38
2,074
30-day peak: 2,074
Rank SA ▼ 580 places
#5,182
Argentina #1,115 in Argentina
30 days · prev. #4,602 · best #4,602

How does th0rneCS play?

Rating 1.02 (from 74 matches) K/R 0.71 ADR 73.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.4 from the last 111
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.3%).

2K rounds 10.1%−3.2 pp · Ø 13.3% better than 1%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +252
= Stayed the same
K/R at 0.71, ADR at 74.1
▼ Got worse
Rating −0.12, Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −53 ELO, win rate 47%
On Thursdays +19 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.63 · Mirage
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
69% better than 96%
0.73 right on the average
75.7 better than 26%
1.08 better than 69%
63% of 148 duels better than 97%
35% of 23 situations better than 41%
Dust 222
55% better than 63%
0.67 better than 18%
70.4 better than 6%
0.91-
44% of 39 duels better than 15%
29% of 7 situations better than 27%
Nuke19
37% better than 7%
0.67 better than 11%
69.9 better than 4%
0.97-
48% of 23 duels better than 26%
38% of 8 situations better than 45%
Inferno11
55% -
0.77 -
76.0 -
1.05-
50% of 14 duels -
60% of 5 situations -
Ancient6
50% -
0.79 -
83.3 -
1.03-
42% of 24 duels -
50% of 2 situations -
Anubis5
40% -
0.64 -
69.5 -
1.01-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How th0rneCS plays

Across 116 matches th0rneCS averages K/R 0.71 and ADR 73.5; the rating across the 74 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Mirage with a 69% win rate in 48 matches. In 30 of 72 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. Things go best in match 2 of the day (+318 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +318 ELO. Improved over the last three months: Win rate +8 pp, ELO +252. Got weaker: Rating −0.12, Headshots −6 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.1. Last 30 days: 11 matches, win rate 64%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.