How does tetevhu play?

Rating 1.00 (from 39 matches) K/R 0.75 ADR 83.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 29% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 0% no comparison
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 10.5% no comparison
3K rounds 1.2% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 17% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether tetevhu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 168 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.77.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −146 ELO
49 matches · 39% win rate
On Mirage −67 ELO
62 matches · 48% win rate
Between 0:00 and 6:00 +21 ELO, win rate 45%
On Mondays −17 ELO, win rate 47%

tetevhu loses the most ELO in match 1 of the day: −146 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
48% better than 40%
0.74 better than 58%
85.0 better than 77%
1.11 better than 81%
49% of 83 duels better than 41%
50% of 8 situations better than 81%
Dust 247
57% better than 72%
0.77 better than 71%
85.5 better than 78%
1.05-
50% of 62 duels better than 47%
67% of 9 situations better than 97%
Anubis31
55% better than 66%
0.78 better than 77%
85.4 better than 77%
0.91-
50% of 22 duels right on the average
50% of 2 situations better than 79%
Nuke13
46% -
0.67 -
73.4 -
0.72-
53% of 17 duels -
0% of 1 situations -
Inferno6
33% -
0.66 -
79.5 -
0.58-
18% of 11 duels -
-
Cache5
60% -
0.75 -
84.3 -
0.92-
44% of 9 duels -
0% of 1 situations -
Ancient4
75% -
0.72 -
71.8 -
0.88-
100% of 1 duels -
-
Overpass3
67% -
0.63 -
84.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tetevhu plays

Across 171 matches tetevhu averages K/R 0.75 and ADR 83.8; the rating across the 39 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 47 matches. In 13 of 39 matches the rating was 1.10 or higher (33%), in 18 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. tetevhu loses the most ELO in match 1 of the day (−146 ELO, win rate 39%). Things go best from match 5 of the day (+186 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +186 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.