team_nadoelii

Russia
Streamer
484 matches tracked 90 matches in 30 days
ELO ▼ 189
1,720
30-day peak: 2,142
Rank EU
#415,364
Russia #117,358 in Russia

How does team_nadoelii play?

Rating 1.05 (from 348 matches) K/R 0.77 ADR 81.9 from 484 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 348 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 2.8
Knife kills 14 in 484 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 42x 4K, 5 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +115
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.05, Rating −0.12, Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.75 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 484 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −117 ELO
67 matches · 46% win rate
On Dust 2 −97 ELO
138 matches · 51% win rate

team_nadoelii loses the most ELO from match 5 of the day: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.09 · Dust 2
  5. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 484 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
56% better than 72%
0.75 better than 63%
80.7 better than 57%
1.03 better than 58%
50% of 590 duels better than 47%
38% of 90 situations right on the average
Dust 2138
51% better than 52%
0.77 better than 71%
81.2 better than 58%
1.07 better than 70%
55% of 332 duels better than 75%
42% of 64 situations better than 58%
Anubis69
55% better than 66%
0.80 better than 83%
83.7 better than 70%
1.08 better than 76%
50% of 162 duels right on the average
33% of 24 situations better than 40%
Nuke30
50% better than 38%
0.77 better than 59%
87.2 better than 76%
1.02 better than 41%
38% of 104 duels better than 3%
56% of 16 situations better than 85%
Ancient25
52% better than 59%
0.84 better than 91%
87.0 better than 79%
1.02 better than 55%
52% of 58 duels better than 58%
38% of 13 situations right on the average
Cache18
39% -
0.76 -
82.8 -
1.02-
49% of 57 duels -
43% of 7 situations -
Inferno10
50% -
0.61 -
66.6 -
1.00-
50% of 20 duels -
33% of 3 situations -
Overpass4
50% -
0.76 -
80.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How team_nadoelii plays

Across 484 matches team_nadoelii averages K/R 0.77 and ADR 81.9; the rating across the 348 rated matches is 1.05. Averages 17.0 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 189 matches. In 140 of 348 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 271 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: June 2026 at 1.17. team_nadoelii loses the most ELO from match 5 of the day (−117 ELO, win rate 46%). Things go best on Mirage (+483 ELO, win rate 56%). Match no. 4 of the day goes best: 64% win rate, +321 ELO. Improved over the last three months: ELO +115. Got weaker: K/R −0.05, Rating −0.12, Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 90 matches, win rate 46%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.