TDoZ_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (0.99).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months unchanged at 0.75. Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.08 (at the start 1.12). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 89.4. Last 3 months: 77.2 (at the start 79.2). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 51% (at the start 48%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 48% (at the start 56%). Right on the average (48%).
Best month: August 2026 with 1,798. Last 3 months: 1,592 (at the start 1,524).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TDoZ_ loses the most ELO in match 1 of the day: −127 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.08 · Nuke
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How TDoZ_ plays
Across 92 matches TDoZ_ averages K/R 0.75, ADR 77.9 and a rating of 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 45 of 92 matches the rating was 1.10 or higher (49%), in 21 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. TDoZ_ loses the most ELO in match 1 of the day (−127 ELO, win rate 41%). Things go best on Ancient (+75 ELO, win rate 67%). Match no. 2 of the day goes best: 60% win rate, +75 ELO. Improved over the last three months: Headshots +3 pp, ELO +68. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 77.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.