tcp_lean
How does tcp_lean play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average0.95 K/D and so just above the average (0.94).
Impact
Strength2.3 MVPs per match and so clearly above the average (2.1).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: May 2026 with 0.76.
Rating, 1.00 is an average match
Best month: July 2026 with 0.96.
Damage per round (ADR)
Best month: May 2026 with 86.5.
Share of headshot kills
Best month: July 2026 with 49%.
Matches won (win rate)
Best month: July 2026 with 49%.
Best month: June 2026 with 1,443.
Rounds with first kill
1v1 clutches won
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tcp_lean loses the most ELO from match 5 of the day: −414 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.75 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Inferno
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How tcp_lean plays
Across 241 matches tcp_lean averages K/R 0.74 and ADR 83.7; the rating across the 93 rated matches is 0.95. Biggest strength: Damage per round (ADR) at 83.7, better than 89% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 12% of level 4 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 75 matches. In 34 of 93 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. Best month by rating: July 2026 at 0.96. tcp_lean loses the most ELO from match 5 of the day (−414 ELO, win rate 40%). Things go best in match 2 of the day (+434 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +434 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.