tapzprimelegend

Portugal
Streamer

12 followers 1 stream in 30 days 2 avg. viewers last live on Oct 1, 2026

578 matches tracked 139 matches in 30 days
ELO ▼ 162
1,885
30-day peak: 2,136
Rank EU
#304,307
Portugal #5,267 in Portugal

How does tapzprimelegend play?

Rating 1.03 (from 448 matches) K/R 0.73 ADR 77.2 from 578 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 448 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (432 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.7 from the last 577
Knife kills 18 in 577 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.1%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 66x 4K, 2 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +288
= Stayed the same
K/R at 0.73, ADR at 77.0, Win rate at 51%
▼ Got worse
Rating −0.22

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 577 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −527 ELO
151 matches · 44% win rate
On Anubis −187 ELO
99 matches · 44% win rate
Between 6:00 and 12:00 −283 ELO, win rate 44%
On Thursdays −557 ELO, win rate 38%

tapzprimelegend loses the most ELO on Dust 2: −527 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 577 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage208
55% better than 64%
0.73 right on the average
78.0 better than 38%
1.04 better than 60%
54% of 504 duels better than 70%
34% of 111 situations better than 41%
Dust 2151
44% better than 28%
0.70 better than 34%
75.2 better than 25%
0.99 better than 40%
47% of 424 duels better than 30%
46% of 85 situations better than 74%
Anubis99
44% better than 28%
0.78 better than 75%
82.1 better than 61%
1.09 better than 76%
57% of 395 duels better than 83%
42% of 53 situations better than 62%
Ancient64
63% better than 85%
0.72 better than 42%
78.3 better than 35%
0.99 better than 42%
48% of 215 duels better than 34%
56% of 34 situations better than 88%
Cache26
46% -
0.73 -
78.4 -
1.02-
49% of 110 duels -
24% of 17 situations -
Inferno13
31% -
0.68 -
67.0 -
0.88-
30% of 27 duels -
100% of 5 situations -
Overpass9
89% -
0.79 -
82.0 -
-
-
-
Nuke7
71% -
0.80 -
78.9 -
1.03-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tapzprimelegend plays

Across 578 matches tapzprimelegend averages K/R 0.73 and ADR 77.2; the rating across the 448 rated matches is 1.03. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 64 matches. In 176 of 448 matches the rating was 1.10 or higher (39%), in 177 it was below 0.90. In 432 matches with detailed stats: 66 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. tapzprimelegend loses the most ELO on Dust 2 (−527 ELO, win rate 44%). Things go best on Mirage (+594 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, ELO +288. Got weaker: Rating −0.22. Unchanged in recent months: K/R at 0.73, ADR at 77.0, Win rate at 51%. Last 30 days: 139 matches, win rate 48%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.