tally63

USA
Streamer

217 followers 18 streams in 30 days 2 avg. viewers last live on Oct 24, 2026

488 matches tracked 85 matches in 30 days
ELO ▲ 5
1,863
30-day peak: 1,998
Rank NA ▼ 954 places
#10,487
USA #6,217 in USA
30 days · prev. #9,533 · best #8,241

How does tally63 play?

Rating 1.05 (from 331 matches) K/R 0.72 ADR 77.1 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.3
Knife kills 3 in 488 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.4, Win rate at 46%
▼ Got worse
Headshots −5 pp, ELO −113

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 488 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −298 ELO
84 matches · 42% win rate
In match 1 of the day −252 ELO
100 matches · 40% win rate
On Mondays −133 ELO, win rate 42%

tally63 loses the most ELO in match 2 of the day: −298 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 488 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
47% better than 37%
0.70 better than 37%
76.1 better than 32%
1.04 better than 62%
50% of 348 duels right on the average
36% of 61 situations better than 45%
Dust 293
49% better than 43%
0.69 better than 33%
74.4 better than 22%
1.03 better than 60%
45% of 215 duels better than 21%
49% of 47 situations better than 77%
Ancient86
50% better than 43%
0.73 right on the average
79.2 better than 43%
1.04 better than 61%
53% of 219 duels better than 62%
20% of 30 situations better than 11%
Anubis76
51% better than 47%
0.75 better than 58%
80.7 better than 52%
1.09 better than 73%
52% of 183 duels better than 56%
51% of 45 situations better than 83%
Nuke31
45% better than 19%
0.72 better than 29%
76.8 better than 22%
1.03 better than 40%
51% of 76 duels better than 42%
40% of 10 situations right on the average
Inferno22
32% better than 4%
0.74 better than 53%
76.7 better than 28%
1.09-
53% of 40 duels better than 54%
27% of 11 situations better than 24%
Cache17
41% -
0.70 -
79.2 -
1.01-
44% of 55 duels -
17% of 6 situations -
Overpass6
0% -
0.54 -
61.0 -
0.62-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tally63 plays

Across 488 matches tally63 averages K/R 0.72 and ADR 77.1; the rating across the 331 rated matches is 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Anubis with a 51% win rate in 76 matches. In 135 of 331 matches the rating was 1.10 or higher (41%), in 113 it was below 0.90. In 152 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. tally63 loses the most ELO in match 2 of the day (−298 ELO, win rate 42%). Things go best in match 3 of the day (+343 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +343 ELO. Got weaker: Headshots −5 pp, ELO −113. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.4, Win rate at 46%. Last 30 days: 85 matches, win rate 48%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.