talent_mario

France
Moderator Streamer Player Viewer
276 matches tracked

How does talent_mario play?

Rating 1.01 (from 146 matches) K/R 0.74 ADR 79.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 97%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 3.1
Knife kills 9 in 276 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.49+0.23 · Ø 0.26 better than 92%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +247
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.41, ADR −7.6, Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.66 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −125 ELO
37 matches · 43% win rate
In match 4 of the day −91 ELO
30 matches · 43% win rate
On Mondays −273 ELO, win rate 34%

talent_mario loses the most ELO from match 5 of the day: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 54%
0.77 better than 78%
83.0 better than 74%
1.05 better than 74%
54% of 268 duels better than 74%
26% of 42 situations better than 21%
Dust 275
53% better than 60%
0.71 better than 46%
75.9 better than 32%
1.03 better than 64%
51% of 185 duels better than 55%
27% of 26 situations better than 21%
Ancient42
45% better than 30%
0.78 better than 78%
83.0 better than 68%
1.00 better than 55%
58% of 77 duels better than 89%
46% of 13 situations better than 71%
Anubis39
56% better than 64%
0.70 better than 41%
77.4 better than 41%
0.87 better than 9%
43% of 104 duels better than 10%
38% of 16 situations better than 46%
Nuke14
50% -
0.60 -
64.9 -
0.84-
56% of 18 duels -
-
Cache3
100% -
0.71 -
79.8 -
1.10-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How talent_mario plays

Across 276 matches talent_mario averages K/R 0.74 and ADR 79.5; the rating across the 146 rated matches is 1.01. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 7 players. Averages 16.0 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 39 matches. In 46 of 146 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 51 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. talent_mario loses the most ELO from match 5 of the day (−125 ELO, win rate 43%). Things go best in match 3 of the day (+226 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +226 ELO. Improved over the last three months: ELO +247. Got weaker: K/R −0.10, Rating −0.41, ADR −7.6, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.