talent_mario
Name history of talent_mario
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does talent_mario play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.66 (at the start 0.76). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.34. Last 3 months: 0.93 (at the start 1.34). Clearly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 87.2. Last 3 months: 74.1 (at the start 81.7). Slightly below the average (78.8).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 57% (at the start 59%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 52% (at the start 51%). Clearly above the average (47%).
Best month: August 2026 with 1,470. Last 3 months: 1,354 (at the start 1,107).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
From the last 276 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
talent_mario loses the most ELO from match 5 of the day: −125 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.28 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 276 matchesCompared with players on the same level who have at least 15 matches on the map.
How talent_mario plays
Across 276 matches talent_mario averages K/R 0.74 and ADR 79.5; the rating across the 146 rated matches is 1.01. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 7 players. Averages 16.0 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 39 matches. In 46 of 146 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 51 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. talent_mario loses the most ELO from match 5 of the day (−125 ELO, win rate 43%). Things go best in match 3 of the day (+226 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +226 ELO. Improved over the last three months: ELO +247. Got weaker: K/R −0.10, Rating −0.41, ADR −7.6, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 1 matches, win rate 0%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.